Sending command 'client_kill' on stop button click now.
Killing a container only if command client_kill was send. Moved propmpt to prompt.js
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45
app/assets/javascripts/editor/prompt.js
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45
app/assets/javascripts/editor/prompt.js
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CodeOceanEditorPrompt = {
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prompt: '#prompt',
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showPrompt: function(msg) {
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var label = $('#prompt .input-group-addon');
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var prompt = $(this.prompt);
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label.text(msg.data || label.data('prompt'));
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if (prompt.isPresent() && prompt.hasClass('hidden')) {
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prompt.removeClass('hidden');
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}
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$('#prompt input').focus();
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},
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hidePrompt: function() {
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var prompt = $(this.prompt);
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if (prompt.isPresent() && !prompt.hasClass('hidden')) {
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prompt.addClass('hidden');
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}
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},
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initPrompt: function() {
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if ($('#run').isPresent()) {
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$('#run').bind('click', this.hidePrompt.bind(this));
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}
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if ($('#prompt').isPresent()) {
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$('#prompt').on('keypress', this.handlePromptKeyPress.bind(this));
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$('#prompt-submit').on('click', this.submitPromptInput.bind(this));
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}
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},
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submitPromptInput: function() {
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var input = $('#prompt-input');
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var message = input.val();
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this.websocket.send(JSON.stringify({cmd: 'result', 'data': message}));
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this.websocket.flush();
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input.val('');
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this.hidePrompt();
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},
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handlePromptKeyPress: function(evt) {
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if (evt.which === this.ENTER_KEY_CODE) {
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this.submitPromptInput();
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}
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}
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};
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