Update ACE Editor to version 1.2.9
The new ACE editor introduces full support for emojis (and, thereby, UTF-16 characters with high- and low-surrogates). Hence, we can remove our custom fix. Further, this update will allow emojis to be used in pair programming sessions.
This commit is contained in:
166
vendor/assets/javascripts/ace/snippets/lsl.js
vendored
166
vendor/assets/javascripts/ace/snippets/lsl.js
vendored
@ -195,28 +195,36 @@ snippet llAcos\n\
|
||||
llAcos(${1:float val})\n\
|
||||
snippet llAddToLandBanList\n\
|
||||
llAddToLandBanList(${1:key agent}, ${2:float hours});\n\
|
||||
$0\n\
|
||||
snippet llAddToLandPassList\n\
|
||||
llAddToLandPassList(${1:key agent}, ${2:float hours});\n\
|
||||
$0\n\
|
||||
snippet llAdjustSoundVolume\n\
|
||||
llAdjustSoundVolume(${1:float volume});\n\
|
||||
$0\n\
|
||||
snippet llAgentInExperience\n\
|
||||
llAgentInExperience(${1:key agent})\n\
|
||||
snippet llAllowInventoryDrop\n\
|
||||
llAllowInventoryDrop(${1:integer add});\n\
|
||||
$0\n\
|
||||
snippet llAngleBetween\n\
|
||||
llAngleBetween(${1:rotation a}, ${2:rotation b})\n\
|
||||
snippet llApplyImpulse\n\
|
||||
llApplyImpulse(${1:vector force}, ${2:integer local});\n\
|
||||
$0\n\
|
||||
snippet llApplyRotationalImpulse\n\
|
||||
llApplyRotationalImpulse(${1:vector force}, ${2:integer local});\n\
|
||||
$0\n\
|
||||
snippet llAsin\n\
|
||||
llAsin(${1:float val})\n\
|
||||
snippet llAtan2\n\
|
||||
llAtan2(${1:float y}, ${2:float x})\n\
|
||||
snippet llAttachToAvatar\n\
|
||||
llAttachToAvatar(${1:integer attach_point});\n\
|
||||
$0\n\
|
||||
snippet llAttachToAvatarTemp\n\
|
||||
llAttachToAvatarTemp(${1:integer attach_point});\n\
|
||||
$0\n\
|
||||
snippet llAvatarOnLinkSitTarget\n\
|
||||
llAvatarOnLinkSitTarget(${1:integer link})\n\
|
||||
snippet llAvatarOnSitTarget\n\
|
||||
@ -231,38 +239,50 @@ snippet llBase64ToString\n\
|
||||
llBase64ToString(${1:string str})\n\
|
||||
snippet llBreakAllLinks\n\
|
||||
llBreakAllLinks();\n\
|
||||
$0\n\
|
||||
snippet llBreakLink\n\
|
||||
llBreakLink(${1:integer link});\n\
|
||||
$0\n\
|
||||
snippet llCastRay\n\
|
||||
llCastRay(${1:vector start}, ${2:vector end}, ${3:list options});\n\
|
||||
$0\n\
|
||||
snippet llCeil\n\
|
||||
llCeil(${1:float val})\n\
|
||||
snippet llClearCameraParams\n\
|
||||
llClearCameraParams();\n\
|
||||
$0\n\
|
||||
snippet llClearLinkMedia\n\
|
||||
llClearLinkMedia(${1:integer link}, ${2:integer face});\n\
|
||||
$0\n\
|
||||
snippet llClearPrimMedia\n\
|
||||
llClearPrimMedia(${1:integer face});\n\
|
||||
$0\n\
|
||||
snippet llCloseRemoteDataChannel\n\
|
||||
llCloseRemoteDataChannel(${1:key channel});\n\
|
||||
$0\n\
|
||||
snippet llCollisionFilter\n\
|
||||
llCollisionFilter(${1:string name}, ${2:key id}, ${3:integer accept});\n\
|
||||
$0\n\
|
||||
snippet llCollisionSound\n\
|
||||
llCollisionSound(${1:string impact_sound}, ${2:float impact_volume});\n\
|
||||
$0\n\
|
||||
snippet llCos\n\
|
||||
llCos(${1:float theta})\n\
|
||||
snippet llCreateCharacter\n\
|
||||
llCreateCharacter(${1:list options});\n\
|
||||
$0\n\
|
||||
snippet llCreateKeyValue\n\
|
||||
llCreateKeyValue(${1:string k})\n\
|
||||
snippet llCreateLink\n\
|
||||
llCreateLink(${1:key target}, ${2:integer parent});\n\
|
||||
$0\n\
|
||||
snippet llCSV2List\n\
|
||||
llCSV2List(${1:string src})\n\
|
||||
snippet llDataSizeKeyValue\n\
|
||||
llDataSizeKeyValue()\n\
|
||||
snippet llDeleteCharacter\n\
|
||||
llDeleteCharacter();\n\
|
||||
$0\n\
|
||||
snippet llDeleteKeyValue\n\
|
||||
llDeleteKeyValue(${1:string k})\n\
|
||||
snippet llDeleteSubList\n\
|
||||
@ -271,6 +291,7 @@ snippet llDeleteSubString\n\
|
||||
llDeleteSubString(${1:string src}, ${2:integer start}, ${3:integer end})\n\
|
||||
snippet llDetachFromAvatar\n\
|
||||
llDetachFromAvatar();\n\
|
||||
$0\n\
|
||||
snippet llDetectedGrab\n\
|
||||
llDetectedGrab(${1:integer number})\n\
|
||||
snippet llDetectedGroup\n\
|
||||
@ -305,32 +326,40 @@ snippet llDetectedVel\n\
|
||||
llDetectedVel(${1:integer number})\n\
|
||||
snippet llDialog\n\
|
||||
llDialog(${1:key agent}, ${2:string message}, ${3:list buttons}, ${4:integer channel});\n\
|
||||
$0\n\
|
||||
snippet llDie\n\
|
||||
llDie();\n\
|
||||
$0\n\
|
||||
snippet llDumpList2String\n\
|
||||
llDumpList2String(${1:list src}, ${2:string separator})\n\
|
||||
snippet llEdgeOfWorld\n\
|
||||
llEdgeOfWorld(${1:vector pos}, ${2:vector dir})\n\
|
||||
snippet llEjectFromLand\n\
|
||||
llEjectFromLand(${1:key agent});\n\
|
||||
$0\n\
|
||||
snippet llEmail\n\
|
||||
llEmail(${1:string address}, ${2:string subject}, ${3:string message});\n\
|
||||
$0\n\
|
||||
snippet llEscapeURL\n\
|
||||
llEscapeURL(${1:string url})\n\
|
||||
snippet llEuler2Rot\n\
|
||||
llEuler2Rot(${1:vector v})\n\
|
||||
snippet llExecCharacterCmd\n\
|
||||
llExecCharacterCmd(${1:integer command}, ${2:list options});\n\
|
||||
$0\n\
|
||||
snippet llEvade\n\
|
||||
llEvade(${1:key target}, ${2:list options});\n\
|
||||
$0\n\
|
||||
snippet llFabs\n\
|
||||
llFabs(${1:float val})\n\
|
||||
snippet llFleeFrom\n\
|
||||
llFleeFrom(${1:vector position}, ${2:float distance}, ${3:list options});\n\
|
||||
$0\n\
|
||||
snippet llFloor\n\
|
||||
llFloor(${1:float val})\n\
|
||||
snippet llForceMouselook\n\
|
||||
llForceMouselook(${1:integer mouselook});\n\
|
||||
$0\n\
|
||||
snippet llFrand\n\
|
||||
llFrand(${1:float mag})\n\
|
||||
snippet llGenerateKey\n\
|
||||
@ -357,6 +386,8 @@ snippet llGetAnimationOverride\n\
|
||||
llGetAnimationOverride(${1:string anim_state})\n\
|
||||
snippet llGetAttached\n\
|
||||
llGetAttached()\n\
|
||||
snippet llGetAttachedList\n\
|
||||
llGetAttachedList(${1:key id})\n\
|
||||
snippet llGetBoundingBox\n\
|
||||
llGetBoundingBox(${1:key object})\n\
|
||||
snippet llGetCameraPos\n\
|
||||
@ -443,6 +474,7 @@ snippet llGetMinScaleFactor\n\
|
||||
llGetMinScaleFactor()\n\
|
||||
snippet llGetNextEmail\n\
|
||||
llGetNextEmail(${1:string address}, ${2:string subject});\n\
|
||||
$0\n\
|
||||
snippet llGetNotecardLine\n\
|
||||
llGetNotecardLine(${1:string name}, ${2:integer line})\n\
|
||||
snippet llGetNumberOfNotecardLines\n\
|
||||
@ -561,8 +593,10 @@ snippet llGetWallclock\n\
|
||||
llGetWallclock()\n\
|
||||
snippet llGiveInventory\n\
|
||||
llGiveInventory(${1:key destination}, ${2:string inventory});\n\
|
||||
$0\n\
|
||||
snippet llGiveInventoryList\n\
|
||||
llGiveInventoryList(${1:key target}, ${2:string folder}, ${3:list inventory});\n\
|
||||
$0\n\
|
||||
snippet llGiveMoney\n\
|
||||
llGiveMoney(${1:key destination}, ${2:integer amount})\n\
|
||||
snippet llGround\n\
|
||||
@ -573,16 +607,19 @@ snippet llGroundNormal\n\
|
||||
llGroundNormal(${1:vector offset})\n\
|
||||
snippet llGroundRepel\n\
|
||||
llGroundRepel(${1:float height}, ${2:integer water}, ${3:float tau});\n\
|
||||
$0\n\
|
||||
snippet llGroundSlope\n\
|
||||
llGroundSlope(${1:vector offset})\n\
|
||||
snippet llHTTPRequest\n\
|
||||
llHTTPRequest(${1:string url}, ${2:list parameters}, ${3:string body})\n\
|
||||
snippet llHTTPResponse\n\
|
||||
llHTTPResponse(${1:key request_id}, ${2:integer status}, ${3:string body});\n\
|
||||
$0\n\
|
||||
snippet llInsertString\n\
|
||||
llInsertString(${1:string dst}, ${2:integer pos}, ${3:string src})\n\
|
||||
snippet llInstantMessage\n\
|
||||
llInstantMessage(${1:key user}, ${2:string message});\n\
|
||||
$0\n\
|
||||
snippet llIntegerToBase64\n\
|
||||
llIntegerToBase64(${1:integer number})\n\
|
||||
snippet llJson2List\n\
|
||||
@ -601,8 +638,10 @@ snippet llKeysKeyValue\n\
|
||||
llKeysKeyValue(${1:integer first}, ${2:integer count})\n\
|
||||
snippet llLinkParticleSystem\n\
|
||||
llLinkParticleSystem(${1:integer link}, ${2:list rules});\n\
|
||||
$0\n\
|
||||
snippet llLinkSitTarget\n\
|
||||
llLinkSitTarget(${1:integer link}, ${2:vector offset}, ${3:rotation rot});\n\
|
||||
$0\n\
|
||||
snippet llList2CSV\n\
|
||||
llList2CSV(${1:list src})\n\
|
||||
snippet llList2Float\n\
|
||||
@ -627,8 +666,10 @@ snippet llListen\n\
|
||||
llListen(${1:integer channel}, ${2:string name}, ${3:key id}, ${4:string msg})\n\
|
||||
snippet llListenControl\n\
|
||||
llListenControl(${1:integer handle}, ${2:integer active});\n\
|
||||
$0\n\
|
||||
snippet llListenRemove\n\
|
||||
llListenRemove(${1:integer handle});\n\
|
||||
$0\n\
|
||||
snippet llListFindList\n\
|
||||
llListFindList(${1:list src}, ${2:list test})\n\
|
||||
snippet llListInsertList\n\
|
||||
@ -643,46 +684,61 @@ snippet llListStatistics\n\
|
||||
llListStatistics(${1:integer operation}, ${2:list src})\n\
|
||||
snippet llLoadURL\n\
|
||||
llLoadURL(${1:key agent}, ${2:string message}, ${3:string url});\n\
|
||||
$0\n\
|
||||
snippet llLog\n\
|
||||
llLog(${1:float val})\n\
|
||||
snippet llLog10\n\
|
||||
llLog10(${1:float val})\n\
|
||||
snippet llLookAt\n\
|
||||
llLookAt(${1:vector target}, ${2:float strength}, ${3:float damping});\n\
|
||||
$0\n\
|
||||
snippet llLoopSound\n\
|
||||
llLoopSound(${1:string sound}, ${2:float volume});\n\
|
||||
$0\n\
|
||||
snippet llLoopSoundMaster\n\
|
||||
llLoopSoundMaster(${1:string sound}, ${2:float volume});\n\
|
||||
$0\n\
|
||||
snippet llLoopSoundSlave\n\
|
||||
llLoopSoundSlave(${1:string sound}, ${2:float volume});\n\
|
||||
$0\n\
|
||||
snippet llManageEstateAccess\n\
|
||||
llManageEstateAccess(${1:integer action}, ${2:key agent})\n\
|
||||
snippet llMapDestination\n\
|
||||
llMapDestination(${1:string simname}, ${2:vector pos}, ${3:vector look_at});\n\
|
||||
$0\n\
|
||||
snippet llMD5String\n\
|
||||
llMD5String(${1:string src}, ${2:integer nonce})\n\
|
||||
snippet llMessageLinked\n\
|
||||
llMessageLinked(${1:integer link}, ${2:integer num}, ${3:string str}, ${4:key id});\n\
|
||||
$0\n\
|
||||
snippet llMinEventDelay\n\
|
||||
llMinEventDelay(${1:float delay});\n\
|
||||
$0\n\
|
||||
snippet llModifyLand\n\
|
||||
llModifyLand(${1:integer action}, ${2:integer brush});\n\
|
||||
$0\n\
|
||||
snippet llModPow\n\
|
||||
llModPow(${1:integer a}, ${2:integer b}, ${3:integer c})\n\
|
||||
snippet llMoveToTarget\n\
|
||||
llMoveToTarget(${1:vector target}, ${2:float tau});\n\
|
||||
$0\n\
|
||||
snippet llNavigateTo\n\
|
||||
llNavigateTo(${1:vector pos}, ${2:list options});\n\
|
||||
$0\n\
|
||||
snippet llOffsetTexture\n\
|
||||
llOffsetTexture(${1:float u}, ${2:float v}, ${3:integer face});\n\
|
||||
$0\n\
|
||||
snippet llOpenRemoteDataChannel\n\
|
||||
llOpenRemoteDataChannel();\n\
|
||||
$0\n\
|
||||
snippet llOverMyLand\n\
|
||||
llOverMyLand(${1:key id})\n\
|
||||
snippet llOwnerSay\n\
|
||||
llOwnerSay(${1:string msg});\n\
|
||||
$0\n\
|
||||
snippet llParcelMediaCommandList\n\
|
||||
llParcelMediaCommandList(${1:list commandList});\n\
|
||||
$0\n\
|
||||
snippet llParcelMediaQuery\n\
|
||||
llParcelMediaQuery(${1:list query})\n\
|
||||
snippet llParseString2List\n\
|
||||
@ -691,46 +747,65 @@ snippet llParseStringKeepNulls\n\
|
||||
llParseStringKeepNulls(${1:string src}, ${2:list separators}, ${3:list spacers})\n\
|
||||
snippet llParticleSystem\n\
|
||||
llParticleSystem(${1:list rules});\n\
|
||||
$0\n\
|
||||
snippet llPassCollisions\n\
|
||||
llPassCollisions(${1:integer pass});\n\
|
||||
$0\n\
|
||||
snippet llPassTouches\n\
|
||||
llPassTouches(${1:integer pass});\n\
|
||||
$0\n\
|
||||
snippet llPatrolPoints\n\
|
||||
llPatrolPoints(${1:list patrolPoints}, ${2:list options});\n\
|
||||
$0\n\
|
||||
snippet llPlaySound\n\
|
||||
llPlaySound(${1:string sound}, ${2:float volume});\n\
|
||||
$0\n\
|
||||
snippet llPlaySoundSlave\n\
|
||||
llPlaySoundSlave(${1:string sound}, ${2:float volume});\n\
|
||||
$0\n\
|
||||
snippet llPow\n\
|
||||
llPow(${1:float base}, ${2:float exponent})\n\
|
||||
snippet llPreloadSound\n\
|
||||
llPreloadSound(${1:string sound});\n\
|
||||
$0\n\
|
||||
snippet llPursue\n\
|
||||
llPursue(${1:key target}, ${2:list options});\n\
|
||||
$0\n\
|
||||
snippet llPushObject\n\
|
||||
llPushObject(${1:key target}, ${2:vector impulse}, ${3:vector ang_impulse}, ${4:integer local});\n\
|
||||
$0\n\
|
||||
snippet llReadKeyValue\n\
|
||||
llReadKeyValue(${1:string k})\n\
|
||||
snippet llRegionSay\n\
|
||||
llRegionSay(${1:integer channel}, ${2:string msg});\n\
|
||||
$0\n\
|
||||
snippet llRegionSayTo\n\
|
||||
llRegionSayTo(${1:key target}, ${2:integer channel}, ${3:string msg});\n\
|
||||
$0\n\
|
||||
snippet llReleaseControls\n\
|
||||
llReleaseControls();\n\
|
||||
$0\n\
|
||||
snippet llReleaseURL\n\
|
||||
llReleaseURL(${1:string url});\n\
|
||||
$0\n\
|
||||
snippet llRemoteDataReply\n\
|
||||
llRemoteDataReply(${1:key channel}, ${2:key message_id}, ${3:string sdata}, ${4:integer idata});\n\
|
||||
$0\n\
|
||||
snippet llRemoteLoadScriptPin\n\
|
||||
llRemoteLoadScriptPin(${1:key target}, ${2:string name}, ${3:integer pin}, ${4:integer running}, ${5:integer start_param});\n\
|
||||
$0\n\
|
||||
snippet llRemoveFromLandBanList\n\
|
||||
llRemoveFromLandBanList(${1:key agent});\n\
|
||||
$0\n\
|
||||
snippet llRemoveFromLandPassList\n\
|
||||
llRemoveFromLandPassList(${1:key agent});\n\
|
||||
$0\n\
|
||||
snippet llRemoveInventory\n\
|
||||
llRemoveInventory(${1:string item});\n\
|
||||
$0\n\
|
||||
snippet llRemoveVehicleFlags\n\
|
||||
llRemoveVehicleFlags(${1:integer flags});\n\
|
||||
$0\n\
|
||||
snippet llRequestAgentData\n\
|
||||
llRequestAgentData(${1:key id}, ${2:integer data})\n\
|
||||
snippet llRequestDisplayName\n\
|
||||
@ -751,24 +826,32 @@ snippet llRequestUsername\n\
|
||||
llRequestUsername(${1:key id})\n\
|
||||
snippet llResetAnimationOverride\n\
|
||||
llResetAnimationOverride(${1:string anim_state});\n\
|
||||
$0\n\
|
||||
snippet llResetLandBanList\n\
|
||||
llResetLandBanList();\n\
|
||||
$0\n\
|
||||
snippet llResetLandPassList\n\
|
||||
llResetLandPassList();\n\
|
||||
$0\n\
|
||||
snippet llResetOtherScript\n\
|
||||
llResetOtherScript(${1:string name});\n\
|
||||
$0\n\
|
||||
snippet llResetScript\n\
|
||||
llResetScript();\n\
|
||||
$0\n\
|
||||
snippet llResetTime\n\
|
||||
llResetTime();\n\
|
||||
$0\n\
|
||||
snippet llReturnObjectsByID\n\
|
||||
llReturnObjectsByID(${1:list objects})\n\
|
||||
snippet llReturnObjectsByOwner\n\
|
||||
llReturnObjectsByOwner(${1:key owner}, ${2:integer scope})\n\
|
||||
snippet llRezAtRoot\n\
|
||||
llRezAtRoot(${1:string inventory}, ${2:vector position}, ${3:vector velocity}, ${4:rotation rot}, ${5:integer param});\n\
|
||||
$0\n\
|
||||
snippet llRezObject\n\
|
||||
llRezObject(${1:string inventory}, ${2:vector pos}, ${3:vector vel}, ${4:rotation rot}, ${5:integer param});\n\
|
||||
$0\n\
|
||||
snippet llRot2Angle\n\
|
||||
llRot2Angle(${1:rotation rot})\n\
|
||||
snippet llRot2Axis\n\
|
||||
@ -783,166 +866,234 @@ snippet llRot2Up\n\
|
||||
llRot2Up(${1:rotation q})\n\
|
||||
snippet llRotateTexture\n\
|
||||
llRotateTexture(${1:float angle}, ${2:integer face});\n\
|
||||
$0\n\
|
||||
snippet llRotBetween\n\
|
||||
llRotBetween(${1:vector start}, ${2:vector end})\n\
|
||||
snippet llRotLookAt\n\
|
||||
llRotLookAt(${1:rotation target_direction}, ${2:float strength}, ${3:float damping});\n\
|
||||
$0\n\
|
||||
snippet llRotTarget\n\
|
||||
llRotTarget(${1:rotation rot}, ${2:float error})\n\
|
||||
snippet llRotTargetRemove\n\
|
||||
llRotTargetRemove(${1:integer handle});\n\
|
||||
$0\n\
|
||||
snippet llRound\n\
|
||||
llRound(${1:float val})\n\
|
||||
snippet llSameGroup\n\
|
||||
llSameGroup(${1:key group})\n\
|
||||
snippet llSay\n\
|
||||
llSay(${1:integer channel}, ${2:string msg});\n\
|
||||
$0\n\
|
||||
snippet llScaleByFactor\n\
|
||||
llScaleByFactor(${1:float scaling_factor})\n\
|
||||
snippet llScaleTexture\n\
|
||||
llScaleTexture(${1:float u}, ${2:float v}, ${3:integer face});\n\
|
||||
$0\n\
|
||||
snippet llScriptDanger\n\
|
||||
llScriptDanger(${1:vector pos})\n\
|
||||
snippet llScriptProfiler\n\
|
||||
llScriptProfiler(${1:integer flags});\n\
|
||||
$0\n\
|
||||
snippet llSendRemoteData\n\
|
||||
llSendRemoteData(${1:key channel}, ${2:string dest}, ${3:integer idata}, ${4:string sdata})\n\
|
||||
snippet llSensor\n\
|
||||
llSensor(${1:string name}, ${2:key id}, ${3:integer type}, ${4:float range}, ${5:float arc});\n\
|
||||
$0\n\
|
||||
snippet llSensorRepeat\n\
|
||||
llSensorRepeat(${1:string name}, ${2:key id}, ${3:integer type}, ${4:float range}, ${5:float arc}, ${6:float rate});\n\
|
||||
$0\n\
|
||||
snippet llSetAlpha\n\
|
||||
llSetAlpha(${1:float alpha}, ${2:integer face});\n\
|
||||
$0\n\
|
||||
snippet llSetAngularVelocity\n\
|
||||
llSetAngularVelocity(${1:vector force}, ${2:integer local});\n\
|
||||
$0\n\
|
||||
snippet llSetAnimationOverride\n\
|
||||
llSetAnimationOverride(${1:string anim_state}, ${2:string anim})\n\
|
||||
snippet llSetBuoyancy\n\
|
||||
llSetBuoyancy(${1:float buoyancy});\n\
|
||||
$0\n\
|
||||
snippet llSetCameraAtOffset\n\
|
||||
llSetCameraAtOffset(${1:vector offset});\n\
|
||||
$0\n\
|
||||
snippet llSetCameraEyeOffset\n\
|
||||
llSetCameraEyeOffset(${1:vector offset});\n\
|
||||
$0\n\
|
||||
snippet llSetCameraParams\n\
|
||||
llSetCameraParams(${1:list rules});\n\
|
||||
$0\n\
|
||||
snippet llSetClickAction\n\
|
||||
llSetClickAction(${1:integer action});\n\
|
||||
$0\n\
|
||||
snippet llSetColor\n\
|
||||
llSetColor(${1:vector color}, ${2:integer face});\n\
|
||||
$0\n\
|
||||
snippet llSetContentType\n\
|
||||
llSetContentType(${1:key request_id}, ${2:integer content_type});\n\
|
||||
$0\n\
|
||||
snippet llSetDamage\n\
|
||||
llSetDamage(${1:float damage});\n\
|
||||
$0\n\
|
||||
snippet llSetForce\n\
|
||||
llSetForce(${1:vector force}, ${2:integer local});\n\
|
||||
$0\n\
|
||||
snippet llSetForceAndTorque\n\
|
||||
llSetForceAndTorque(${1:vector force}, ${2:vector torque}, ${3:integer local});\n\
|
||||
$0\n\
|
||||
snippet llSetHoverHeight\n\
|
||||
llSetHoverHeight(${1:float height}, ${2:integer water}, ${3:float tau});\n\
|
||||
$0\n\
|
||||
snippet llSetKeyframedMotion\n\
|
||||
llSetKeyframedMotion(${1:list keyframes}, ${2:list options});\n\
|
||||
$0\n\
|
||||
snippet llSetLinkAlpha\n\
|
||||
llSetLinkAlpha(${1:integer link}, ${2:float alpha}, ${3:integer face});\n\
|
||||
$0\n\
|
||||
snippet llSetLinkCamera\n\
|
||||
llSetLinkCamera(${1:integer link}, ${2:vector eye}, ${3:vector at});\n\
|
||||
$0\n\
|
||||
snippet llSetLinkColor\n\
|
||||
llSetLinkColor(${1:integer link}, ${2:vector color}, ${3:integer face});\n\
|
||||
$0\n\
|
||||
snippet llSetLinkMedia\n\
|
||||
llSetLinkMedia(${1:integer link}, ${2:integer face}, ${3:list params});\n\
|
||||
$0\n\
|
||||
snippet llSetLinkPrimitiveParams\n\
|
||||
llSetLinkPrimitiveParams(${1:integer link}, ${2:list rules});\n\
|
||||
$0\n\
|
||||
snippet llSetLinkPrimitiveParamsFast\n\
|
||||
llSetLinkPrimitiveParamsFast(${1:integer link}, ${2:list rules});\n\
|
||||
$0\n\
|
||||
snippet llSetLinkTexture\n\
|
||||
llSetLinkTexture(${1:integer link}, ${2:string texture}, ${3:integer face});\n\
|
||||
$0\n\
|
||||
snippet llSetLinkTextureAnim\n\
|
||||
llSetLinkTextureAnim(${1:integer link}, ${2:integer mode}, ${3:integer face}, ${4:integer sizex}, ${5:integer sizey}, ${6:float start}, ${7:float length}, ${8:float rate});\n\
|
||||
$0\n\
|
||||
snippet llSetLocalRot\n\
|
||||
llSetLocalRot(${1:rotation rot});\n\
|
||||
$0\n\
|
||||
snippet llSetMemoryLimit\n\
|
||||
llSetMemoryLimit(${1:integer limit})\n\
|
||||
snippet llSetObjectDesc\n\
|
||||
llSetObjectDesc(${1:string description});\n\
|
||||
$0\n\
|
||||
snippet llSetObjectName\n\
|
||||
llSetObjectName(${1:string name});\n\
|
||||
$0\n\
|
||||
snippet llSetParcelMusicURL\n\
|
||||
llSetParcelMusicURL(${1:string url});\n\
|
||||
$0\n\
|
||||
snippet llSetPayPrice\n\
|
||||
llSetPayPrice(${1:integer price}, [${2:integer price_button_a}, ${3:integer price_button_b}, ${4:integer price_button_c}, ${5:integer price_button_d}]);\n\
|
||||
$0\n\
|
||||
snippet llSetPhysicsMaterial\n\
|
||||
llSetPhysicsMaterial(${1:integer mask}, ${2:float gravity_multiplier}, ${3:float restitution}, ${4:float friction}, ${5:float density});\n\
|
||||
$0\n\
|
||||
snippet llSetPos\n\
|
||||
llSetPos(${1:vector pos});\n\
|
||||
$0\n\
|
||||
snippet llSetPrimitiveParams\n\
|
||||
llSetPrimitiveParams(${1:list rules});\n\
|
||||
$0\n\
|
||||
snippet llSetPrimMediaParams\n\
|
||||
llSetPrimMediaParams(${1:integer face}, ${2:list params});\n\
|
||||
$0\n\
|
||||
snippet llSetRegionPos\n\
|
||||
llSetRegionPos(${1:vector position})\n\
|
||||
snippet llSetRemoteScriptAccessPin\n\
|
||||
llSetRemoteScriptAccessPin(${1:integer pin});\n\
|
||||
$0\n\
|
||||
snippet llSetRot\n\
|
||||
llSetRot(${1:rotation rot});\n\
|
||||
$0\n\
|
||||
snippet llSetScale\n\
|
||||
llSetScale(${1:vector size});\n\
|
||||
$0\n\
|
||||
snippet llSetScriptState\n\
|
||||
llSetScriptState(${1:string name}, ${2:integer run});\n\
|
||||
$0\n\
|
||||
snippet llSetSitText\n\
|
||||
llSetSitText(${1:string text});\n\
|
||||
$0\n\
|
||||
snippet llSetSoundQueueing\n\
|
||||
llSetSoundQueueing(${1:integer queue});\n\
|
||||
$0\n\
|
||||
snippet llSetSoundRadius\n\
|
||||
llSetSoundRadius(${1:float radius});\n\
|
||||
$0\n\
|
||||
snippet llSetStatus\n\
|
||||
llSetStatus(${1:integer status}, ${2:integer value});\n\
|
||||
$0\n\
|
||||
snippet llSetText\n\
|
||||
llSetText(${1:string text}, ${2:vector color}, ${3:float alpha});\n\
|
||||
$0\n\
|
||||
snippet llSetTexture\n\
|
||||
llSetTexture(${1:string texture}, ${2:integer face});\n\
|
||||
$0\n\
|
||||
snippet llSetTextureAnim\n\
|
||||
llSetTextureAnim(${1:integer mode}, ${2:integer face}, ${3:integer sizex}, ${4:integer sizey}, ${5:float start}, ${6:float length}, ${7:float rate});\n\
|
||||
$0\n\
|
||||
snippet llSetTimerEvent\n\
|
||||
llSetTimerEvent(${1:float sec});\n\
|
||||
$0\n\
|
||||
snippet llSetTorque\n\
|
||||
llSetTorque(${1:vector torque}, ${2:integer local});\n\
|
||||
$0\n\
|
||||
snippet llSetTouchText\n\
|
||||
llSetTouchText(${1:string text});\n\
|
||||
$0\n\
|
||||
snippet llSetVehicleFlags\n\
|
||||
llSetVehicleFlags(${1:integer flags});\n\
|
||||
$0\n\
|
||||
snippet llSetVehicleFloatParam\n\
|
||||
llSetVehicleFloatParam(${1:integer param}, ${2:float value});\n\
|
||||
$0\n\
|
||||
snippet llSetVehicleRotationParam\n\
|
||||
llSetVehicleRotationParam(${1:integer param}, ${2:rotation rot});\n\
|
||||
$0\n\
|
||||
snippet llSetVehicleType\n\
|
||||
llSetVehicleType(${1:integer type});\n\
|
||||
$0\n\
|
||||
snippet llSetVehicleVectorParam\n\
|
||||
llSetVehicleVectorParam(${1:integer param}, ${2:vector vec});\n\
|
||||
$0\n\
|
||||
snippet llSetVelocity\n\
|
||||
llSetVelocity(${1:vector force}, ${2:integer local});\n\
|
||||
$0\n\
|
||||
snippet llSHA1String\n\
|
||||
llSHA1String(${1:string src})\n\
|
||||
snippet llShout\n\
|
||||
llShout(${1:integer channel}, ${2:string msg});\n\
|
||||
$0\n\
|
||||
snippet llSin\n\
|
||||
llSin(${1:float theta})\n\
|
||||
snippet llSitTarget\n\
|
||||
llSitTarget(${1:vector offset}, ${2:rotation rot});\n\
|
||||
$0\n\
|
||||
snippet llSleep\n\
|
||||
llSleep(${1:float sec});\n\
|
||||
$0\n\
|
||||
snippet llSqrt\n\
|
||||
llSqrt(${1:float val})\n\
|
||||
snippet llStartAnimation\n\
|
||||
llStartAnimation(${1:string anim});\n\
|
||||
$0\n\
|
||||
snippet llStopAnimation\n\
|
||||
llStopAnimation(${1:string anim});\n\
|
||||
$0\n\
|
||||
snippet llStopHover\n\
|
||||
llStopHover();\n\
|
||||
$0\n\
|
||||
snippet llStopLookAt\n\
|
||||
llStopLookAt();\n\
|
||||
$0\n\
|
||||
snippet llStopMoveToTarget\n\
|
||||
llStopMoveToTarget();\n\
|
||||
$0\n\
|
||||
snippet llStopSound\n\
|
||||
llStopSound();\n\
|
||||
$0\n\
|
||||
snippet llStringLength\n\
|
||||
llStringLength(${1:string str})\n\
|
||||
snippet llStringToBase64\n\
|
||||
@ -953,22 +1104,29 @@ snippet llSubStringIndex\n\
|
||||
llSubStringIndex(${1:string source}, ${2:string pattern})\n\
|
||||
snippet llTakeControls\n\
|
||||
llTakeControls(${1:integer controls}, ${2:integer accept}, ${3:integer pass_on});\n\
|
||||
$0\n\
|
||||
snippet llTan\n\
|
||||
llTan(${1:float theta})\n\
|
||||
snippet llTarget\n\
|
||||
llTarget(${1:vector position}, ${2:float range})\n\
|
||||
snippet llTargetOmega\n\
|
||||
llTargetOmega(${1:vector axis}, ${2:float spinrate}, ${3:float gain});\n\
|
||||
$0\n\
|
||||
snippet llTargetRemove\n\
|
||||
llTargetRemove(${1:integer handle});\n\
|
||||
$0\n\
|
||||
snippet llTeleportAgent\n\
|
||||
llTeleportAgent(${1:key agent}, ${2:string landmark}, ${3:vector position}, ${4:vector look_at});\n\
|
||||
$0\n\
|
||||
snippet llTeleportAgentGlobalCoords\n\
|
||||
llTeleportAgentGlobalCoords(${1:key agent}, ${2:vector global_coordinates}, ${3:vector region_coordinates}, ${4:vector look_at});\n\
|
||||
$0\n\
|
||||
snippet llTeleportAgentHome\n\
|
||||
llTeleportAgentHome(${1:key agent});\n\
|
||||
$0\n\
|
||||
snippet llTextBox\n\
|
||||
llTextBox(${1:key agent}, ${2:string message}, ${3:integer channel});\n\
|
||||
$0\n\
|
||||
snippet llToLower\n\
|
||||
llToLower(${1:string src})\n\
|
||||
snippet llToUpper\n\
|
||||
@ -977,12 +1135,15 @@ snippet llTransferLindenDollars\n\
|
||||
llTransferLindenDollars(${1:key destination}, ${2:integer amount})\n\
|
||||
snippet llTriggerSound\n\
|
||||
llTriggerSound(${1:string sound}, ${2:float volume});\n\
|
||||
$0\n\
|
||||
snippet llTriggerSoundLimited\n\
|
||||
llTriggerSoundLimited(${1:string sound}, ${2:float volume}, ${3:vector top_north_east}, ${4:vector bottom_south_west});\n\
|
||||
$0\n\
|
||||
snippet llUnescapeURL\n\
|
||||
llUnescapeURL(${1:string url})\n\
|
||||
snippet llUnSit\n\
|
||||
llUnSit(${1:key id});\n\
|
||||
$0\n\
|
||||
snippet llUpdateCharacter\n\
|
||||
llUpdateCharacter(${1:list options})\n\
|
||||
snippet llUpdateKeyValue\n\
|
||||
@ -995,14 +1156,19 @@ snippet llVecNorm\n\
|
||||
llVecNorm(${1:vector vec})\n\
|
||||
snippet llVolumeDetect\n\
|
||||
llVolumeDetect(${1:integer detect});\n\
|
||||
$0\n\
|
||||
snippet llWanderWithin\n\
|
||||
llWanderWithin(${1:vector origin}, ${2:vector dist}, ${3:list options});\n\
|
||||
$0\n\
|
||||
snippet llWater\n\
|
||||
llWater(${1:vector offset});\n\
|
||||
$0\n\
|
||||
snippet llWhisper\n\
|
||||
llWhisper(${1:integer channel}, ${2:string msg});\n\
|
||||
$0\n\
|
||||
snippet llWind\n\
|
||||
llWind(${1:vector offset});\n\
|
||||
$0\n\
|
||||
snippet llXorBase64\n\
|
||||
llXorBase64(${1:string str1}, ${2:string str2})\n\
|
||||
snippet money\n\
|
||||
|
Reference in New Issue
Block a user