Add debug statements for allocation event handling
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@ -181,9 +181,6 @@ func (nc *nomadAPIClient) EventStream(ctx context.Context) (<-chan *nomadApi.Eve
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// As Poseidon uses no such token, the request will return a permission denied error.
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"*",
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},
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nomadApi.TopicJob: {"*"},
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nomadApi.TopicNode: {"*"},
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nomadApi.TopicDeployment: {"*"},
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},
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0,
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nc.queryOptions())
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@ -318,6 +318,11 @@ func handleAllocationEvent(startTime int64, allocations storage.Storage[*allocat
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return nil
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}
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log.WithField("alloc_id", alloc.ID).
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WithField("ClientStatus", alloc.ClientStatus).
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WithField("DesiredStatus", alloc.DesiredStatus).
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Debug("Handle Allocation Event")
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// When starting the API and listening on the Nomad event stream we might get events that already
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// happened from Nomad as it seems to buffer them for a certain duration.
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// Ignore old events here.
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@ -344,10 +349,12 @@ func handleAllocationEvent(startTime int64, allocations storage.Storage[*allocat
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// This allows the handling of startups and re-placements of allocations.
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func handlePendingAllocationEvent(alloc *nomadApi.Allocation,
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allocations storage.Storage[*allocationData], callbacks *AllocationProcessoring) {
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log.WithField("alloc_id", alloc.ID).Debug("Handle Pending Allocation Event")
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if alloc.DesiredStatus == structs.AllocDesiredStatusRun {
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allocData, ok := allocations.Get(alloc.ID)
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if ok && allocData.allocClientStatus != structs.AllocClientStatusRunning {
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// Pending Allocation is already stored.
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log.WithField("alloc_id", alloc.ID).Debug("Pending Allocation already stored")
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return
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} else if ok {
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// Handle Runner (/Container) re-allocations.
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@ -364,6 +371,7 @@ func handlePendingAllocationEvent(alloc *nomadApi.Allocation,
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// handleRunningAllocationEvent calls the passed AllocationProcessor filtering similar events.
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func handleRunningAllocationEvent(alloc *nomadApi.Allocation,
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allocations storage.Storage[*allocationData], callbacks *AllocationProcessoring) {
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log.WithField("alloc_id", alloc.ID).Debug("Handle Running Allocation Event")
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if alloc.DesiredStatus == structs.AllocDesiredStatusRun {
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// is first event that marks the transition between pending and running?
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if allocData, ok := allocations.Get(alloc.ID); ok && allocData.allocClientStatus == structs.AllocClientStatusPending {
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