that was triggered by simultaneous deletion of the runner due to inactivity, and the allocation being rescheduled due to a lost node.
It led to the allocation first being rescheduled, and then being stopped. This caused an unexpected stopping of a pending runner on a lower level.
To fix it we added communication from the upper level that the stop of the job was expected.
In the context of #358 we identified that the event with the type `AllocationUpdated` and the client status `pending` is common but not always send by Nomad.
With this Commit we remove the condition that limits the evaluated Nomad events to the event with the type `AllocationUpdated`. Without the condition the event of the type `PlanResult` and the status `pending` will be evaluated equally. By now, this event seems to be sent every time.
This restriction led to started allocation not being registered when the `AllocationUpdated` event with client status `pending` was missing.
- Abstracting from the exec form while generating.
- Removal of single quotes (usage of only double-quotes).
- Bash-nesting using escaping of special characters.
* Close evaluation stream for Nomad Job creation
when set event handler have been finished
* Remove evaluation event stream requests
by handling the events via the main Nomad event handler.
* #9 Implement routes to list, get and delete execution environments.
A refactoring was required to introduce the ExecutionEnvironment interface.
* Fix MR comments, linting issues and bug that lead to e2e test failure
* Add e2e tests
* Add unit tests
When the context passed to Nomad Allocation Exec is cancelled, the
process is not terminated. Instead, just the WebSocket connection is
closed. In order to terminate long-running processes, a special
character is injected into the standard input stream. This character is
parsed by the tty line discipline (tty has to be true). The line
discipline sends a SIGQUIT signal to the process, terminating it and
producing a core dump (in a file called 'core'). The SIGQUIT signal can
be caught but isn't by default, which is why the runner is destroyed if
the program does not terminate during a grace period after the signal
was sent.
We previously didn't really had any structure in our project apart
from creating a new folder for each package in our project root.
Now that we have accumulated some packages, we use the well-known
Golang project layout in order to clearly communicate our intent
with packages. See https://github.com/golang-standards/project-layout