
As we can't control which allocations are destroyed when downscaling a job, we decided to use Nomad jobs as our runners. Thus for each runner we prewarm for an environment, a corresponding job is created in Nomad. We create a default job that serves as a template for the runners. Using this, already existing execution environments can easily be restored, once Poseidon is restarted.
63 lines
1.6 KiB
Go
63 lines
1.6 KiB
Go
package runner
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import (
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"sync"
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)
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// NomadEnvironmentStorage is an interface for storing NomadJobs.
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type NomadEnvironmentStorage interface {
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// Add adds a job to the storage.
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// It overwrites the old job if one with the same id was already stored.
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Add(job *NomadEnvironment)
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// Get returns a job from the storage.
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// Iff the job does not exist in the store, ok will be false.
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Get(id EnvironmentID) (job *NomadEnvironment, ok bool)
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// Delete deletes the job with the passed id from the storage. It does nothing if no job with the id is present in
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// the storage.
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Delete(id EnvironmentID)
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// Length returns the number of currently stored environments in the storage.
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Length() int
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}
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// localNomadJobStorage stores NomadEnvironment objects in the local application memory.
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type localNomadJobStorage struct {
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sync.RWMutex
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jobs map[EnvironmentID]*NomadEnvironment
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}
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// NewLocalNomadJobStorage responds with an empty localNomadJobStorage.
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// This implementation stores the data thread-safe in the local application memory.
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func NewLocalNomadJobStorage() *localNomadJobStorage {
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return &localNomadJobStorage{
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jobs: make(map[EnvironmentID]*NomadEnvironment),
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}
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}
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func (s *localNomadJobStorage) Add(job *NomadEnvironment) {
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s.Lock()
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defer s.Unlock()
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s.jobs[job.ID()] = job
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}
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func (s *localNomadJobStorage) Get(id EnvironmentID) (job *NomadEnvironment, ok bool) {
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s.RLock()
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defer s.RUnlock()
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job, ok = s.jobs[id]
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return
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}
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func (s *localNomadJobStorage) Delete(id EnvironmentID) {
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s.Lock()
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defer s.Unlock()
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delete(s.jobs, id)
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}
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func (s *localNomadJobStorage) Length() int {
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s.RLock()
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defer s.RUnlock()
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return len(s.jobs)
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}
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