
When running a command interactively, we previously would get stdout and stderr both served on stdout by Nomad. To circumvent this issue, we now start a separate execution inside the allocation to split both streams.
226 lines
6.4 KiB
Go
226 lines
6.4 KiB
Go
package runner
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import (
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"context"
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"errors"
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nomadApi "github.com/hashicorp/nomad/api"
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"gitlab.hpi.de/codeocean/codemoon/poseidon/logging"
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"gitlab.hpi.de/codeocean/codemoon/poseidon/nomad"
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"strconv"
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"time"
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)
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var (
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log = logging.GetLogger("runner")
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ErrUnknownExecutionEnvironment = errors.New("execution environment not found")
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ErrNoRunnersAvailable = errors.New("no runners available for this execution environment")
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ErrRunnerNotFound = errors.New("no runner found with this id")
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)
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type EnvironmentID int
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func (e EnvironmentID) toString() string {
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return string(rune(e))
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}
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type NomadJobID string
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// Manager keeps track of the used and unused runners of all execution environments in order to provide unused
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// runners to new clients and ensure no runner is used twice.
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type Manager interface {
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// RegisterEnvironment adds a new environment that should be managed.
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RegisterEnvironment(id EnvironmentID, nomadJobID NomadJobID, desiredIdleRunnersCount uint)
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// EnvironmentExists returns whether the environment with the given id exists.
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EnvironmentExists(id EnvironmentID) bool
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// Claim returns a new runner.
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// It makes sure that the runner is not in use yet and returns an error if no runner could be provided.
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Claim(id EnvironmentID) (Runner, error)
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// Get returns the used runner with the given runnerId.
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// If no runner with the given runnerId is currently used, it returns an error.
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Get(runnerID string) (Runner, error)
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// Return signals that the runner is no longer used by the caller and can be claimed by someone else.
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// The runner is deleted or cleaned up for reuse depending on the used executor.
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Return(r Runner) error
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}
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type NomadRunnerManager struct {
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apiClient nomad.ExecutorAPI
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jobs NomadJobStorage
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usedRunners Storage
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}
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// NewNomadRunnerManager creates a new runner manager that keeps track of all runners.
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// It uses the apiClient for all requests and runs a background task to keep the runners in sync with Nomad.
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// If you cancel the context the background synchronization will be stopped.
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func NewNomadRunnerManager(apiClient nomad.ExecutorAPI, ctx context.Context) *NomadRunnerManager {
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m := &NomadRunnerManager{
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apiClient,
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NewLocalNomadJobStorage(),
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NewLocalRunnerStorage(),
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}
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go m.updateRunners(ctx)
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return m
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}
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type NomadJob struct {
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environmentID EnvironmentID
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jobID NomadJobID
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idleRunners Storage
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desiredIdleRunnersCount uint
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}
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func (j *NomadJob) ID() EnvironmentID {
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return j.environmentID
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}
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func (m *NomadRunnerManager) RegisterEnvironment(environmentID EnvironmentID, nomadJobID NomadJobID,
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desiredIdleRunnersCount uint) {
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m.jobs.Add(&NomadJob{
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environmentID,
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nomadJobID,
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NewLocalRunnerStorage(),
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desiredIdleRunnersCount,
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})
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go m.refreshEnvironment(environmentID)
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}
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func (m *NomadRunnerManager) EnvironmentExists(id EnvironmentID) (ok bool) {
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_, ok = m.jobs.Get(id)
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return
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}
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func (m *NomadRunnerManager) Claim(environmentID EnvironmentID) (Runner, error) {
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job, ok := m.jobs.Get(environmentID)
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if !ok {
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return nil, ErrUnknownExecutionEnvironment
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}
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runner, ok := job.idleRunners.Sample()
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if !ok {
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return nil, ErrNoRunnersAvailable
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}
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m.usedRunners.Add(runner)
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return runner, nil
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}
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func (m *NomadRunnerManager) Get(runnerID string) (Runner, error) {
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runner, ok := m.usedRunners.Get(runnerID)
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if !ok {
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return nil, ErrRunnerNotFound
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}
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return runner, nil
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}
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func (m *NomadRunnerManager) Return(r Runner) (err error) {
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err = m.apiClient.DeleteRunner(r.Id())
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if err != nil {
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return
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}
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m.usedRunners.Delete(r.Id())
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return
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}
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func (m *NomadRunnerManager) updateRunners(ctx context.Context) {
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retries := 0
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for ctx.Err() == nil {
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err := m.apiClient.WatchAllocations(ctx, m.onAllocationAdded, m.onAllocationStopped)
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retries += 1
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log.WithError(err).Errorf("Stopped updating the runners! Retry %v", retries)
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<-time.After(time.Second)
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}
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}
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func (m *NomadRunnerManager) onAllocationAdded(alloc *nomadApi.Allocation) {
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log.WithField("id", alloc.ID).Debug("Allocation started")
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intJobID, err := strconv.Atoi(alloc.JobID)
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if err != nil {
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return
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}
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job, ok := m.jobs.Get(EnvironmentID(intJobID))
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if ok {
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job.idleRunners.Add(NewNomadAllocation(alloc.ID, m.apiClient))
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}
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}
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func (m *NomadRunnerManager) onAllocationStopped(alloc *nomadApi.Allocation) {
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log.WithField("id", alloc.ID).Debug("Allocation stopped")
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intJobID, err := strconv.Atoi(alloc.JobID)
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if err != nil {
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return
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}
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m.usedRunners.Delete(alloc.ID)
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job, ok := m.jobs.Get(EnvironmentID(intJobID))
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if ok {
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job.idleRunners.Delete(alloc.ID)
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}
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}
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// Refresh Big ToDo: Improve this function!! State out that it also rescales the job; Provide context to be terminable...
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func (m *NomadRunnerManager) refreshEnvironment(id EnvironmentID) {
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job, ok := m.jobs.Get(id)
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if !ok {
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// this environment does not exist
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return
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}
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var lastJobScaling = 0
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for {
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runners, err := m.apiClient.LoadRunners(string(job.jobID))
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if err != nil {
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log.WithError(err).Printf("Failed fetching runners")
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break
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}
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for _, r := range m.unusedRunners(id, runners) {
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// ToDo: Listen on Nomad event stream
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log.Printf("Adding allocation %+v", r)
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job.idleRunners.Add(r)
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}
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jobScale, err := m.apiClient.JobScale(string(job.jobID))
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if err != nil {
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log.WithError(err).WithField("job", string(job.jobID)).Printf("Failed get allocation count")
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break
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}
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additionallyNeededRunners := int(job.desiredIdleRunnersCount) - job.idleRunners.Length()
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requiredRunnerCount := int(jobScale)
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if additionallyNeededRunners > 0 {
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requiredRunnerCount += additionallyNeededRunners
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}
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time.Sleep(50 * time.Millisecond)
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if requiredRunnerCount != lastJobScaling {
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log.Printf("Set job scaling %d", requiredRunnerCount)
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err = m.apiClient.SetJobScale(string(job.jobID), uint(requiredRunnerCount), "Runner Requested")
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if err != nil {
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log.WithError(err).Printf("Failed set allocation scaling")
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continue
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}
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lastJobScaling = requiredRunnerCount
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}
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}
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}
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func (m *NomadRunnerManager) unusedRunners(environmentId EnvironmentID, fetchedRunnerIds []string) (newRunners []Runner) {
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newRunners = make([]Runner, 0)
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job, ok := m.jobs.Get(environmentId)
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if !ok {
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// the environment does not exist, so it won't have any unused runners
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return
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}
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for _, runnerID := range fetchedRunnerIds {
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_, ok := m.usedRunners.Get(runnerID)
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if !ok {
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_, ok = job.idleRunners.Get(runnerID)
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if !ok {
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newRunners = append(newRunners, NewNomadAllocation(runnerID, m.apiClient))
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}
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}
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}
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return
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}
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