feat: update playerId handling and improve room rendering logic
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This commit is contained in:
2025-09-05 11:51:38 +02:00
parent 12113ec1ce
commit 24c8c41f1e
7 changed files with 362 additions and 329 deletions

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@@ -1,5 +1,6 @@
<!doctype html>
<html lang="de">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
@@ -11,15 +12,28 @@
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
.spin-record {
animation: record-spin 3.2s linear infinite;
}
/* Dashboard chevron rotation when section is open */
#dashboard .dashboard-chevron {
transition: transform 200ms ease;
transform-origin: 50% 50%;
}
#dashboard[open] .dashboard-chevron {
transform: rotate(90deg);
}
</style>
</head>
<body class="min-h-screen bg-slate-50 text-slate-900 dark:bg-slate-950 dark:text-slate-100">
<div id="app" class="max-w-5xl mx-auto p-4 md:p-6">
<header class="mb-6 md:mb-8">
@@ -29,95 +43,69 @@
</p>
</header>
<!-- Toast Notification -->
<div
id="toast"
class="fixed top-6 left-1/2 -translate-x-1/2 z-50 px-4 py-2 rounded-lg bg-indigo-600 text-white text-sm font-medium shadow-lg opacity-0 pointer-events-none transition-opacity duration-500"
>
<div id="toast"
class="fixed top-6 left-1/2 -translate-x-1/2 z-50 px-4 py-2 rounded-lg bg-indigo-600 text-white text-sm font-medium shadow-lg opacity-0 pointer-events-none transition-opacity duration-500">
Code kopiert!
</div>
<!-- Lobby Card -->
<div
id="lobby"
class="rounded-xl border border-slate-200 dark:border-slate-800 bg-white dark:bg-slate-900 shadow-sm p-4 md:p-6 space-y-4"
>
<div id="lobby"
class="rounded-xl border border-slate-200 dark:border-slate-800 bg-white dark:bg-slate-900 shadow-sm p-4 md:p-6 space-y-4">
<div class="flex flex-col sm:flex-row gap-3 sm:items-end">
<label class="flex-1 text-sm font-medium text-slate-600 dark:text-slate-300">
Dein Name
<input
id="name"
placeholder="Name"
class="mt-1 w-full rounded-lg border border-slate-300 dark:border-slate-700 bg-white/80 dark:bg-slate-800 px-3 py-2 h-11 outline-none focus:ring-2 focus:ring-indigo-500"
/>
<input id="name" placeholder="Name"
class="mt-1 w-full rounded-lg border border-slate-300 dark:border-slate-700 bg-white/80 dark:bg-slate-800 px-3 py-2 h-11 outline-none focus:ring-2 focus:ring-indigo-500" />
</label>
<button
id="setName"
class="h-11 px-4 rounded-lg bg-indigo-600 hover:bg-indigo-700 text-white font-medium"
>
<button id="setName" class="h-11 px-4 rounded-lg bg-indigo-600 hover:bg-indigo-700 text-white font-medium">
Setzen
</button>
</div>
<div class="flex flex-col sm:flex-row gap-3">
<button
id="createRoom"
class="h-11 px-4 rounded-lg bg-emerald-600 hover:bg-emerald-700 text-white font-medium"
>
<button id="createRoom" class="h-11 px-4 rounded-lg bg-emerald-600 hover:bg-emerald-700 text-white font-medium">
Raum erstellen
</button>
<input
id="roomCode"
placeholder="Code"
class="flex-1 h-11 rounded-lg border border-slate-300 dark:border-slate-700 bg-white/80 dark:bg-slate-800 px-3 outline-none focus:ring-2 focus:ring-indigo-500"
/>
<button
id="joinRoom"
class="h-11 px-4 rounded-lg bg-slate-900 hover:bg-slate-700 text-white font-medium dark:bg-slate-700 dark:hover:bg-slate-600"
>
<input id="roomCode" placeholder="Code"
class="flex-1 h-11 rounded-lg border border-slate-300 dark:border-slate-700 bg-white/80 dark:bg-slate-800 px-3 outline-none focus:ring-2 focus:ring-indigo-500" />
<button id="joinRoom"
class="h-11 px-4 rounded-lg bg-slate-900 hover:bg-slate-700 text-white font-medium dark:bg-slate-700 dark:hover:bg-slate-600">
Beitreten
</button>
</div>
</div>
<!-- Room Card -->
<div
id="room"
class="hidden rounded-xl border border-slate-200 dark:border-slate-800 bg-white dark:bg-slate-900 shadow-sm p-4 md:p-6 space-y-4"
>
<div id="room"
class="hidden rounded-xl border border-slate-200 dark:border-slate-800 bg-white dark:bg-slate-900 shadow-sm p-4 md:p-6 space-y-4">
<div class="flex items-center justify-between gap-3">
<h2 class="text-xl md:text-2xl font-semibold flex items-center gap-2">
Raum
<span
id="roomId"
class="font-mono tracking-wider cursor-pointer"
title="Klicken zum Kopieren"
></span>
<span id="roomId" class="font-mono tracking-wider cursor-pointer" title="Klicken zum Kopieren"></span>
</h2>
<button
id="leaveRoom"
class="h-10 px-4 rounded-lg border border-slate-300 dark:border-slate-700 hover:bg-slate-50 dark:hover:bg-slate-800"
>
<button id="leaveRoom"
class="h-10 px-4 rounded-lg border border-slate-300 dark:border-slate-700 hover:bg-slate-50 dark:hover:bg-slate-800">
Verlassen
</button>
</div>
<div class="text-slate-700 dark:text-slate-300">
Dein Name: <strong id="nameDisplay" class="font-semibold"></strong>
</div>
<!-- Expandable Dashboard: player statuses and scores -->
<div>
<details
id="dashboard"
class="rounded-lg border border-slate-200 dark:border-slate-800 bg-white/60 dark:bg-slate-900/40 p-3"
>
<details id="dashboard"
class="rounded-lg border border-slate-200 dark:border-slate-800 bg-white/60 dark:bg-slate-900/40 p-3">
<summary
class="cursor-pointer select-none text-sm font-semibold text-slate-700 dark:text-slate-300 flex items-center gap-2"
>
class="cursor-pointer select-none text-sm font-semibold text-slate-700 dark:text-slate-300 flex items-center gap-2">
<svg class="dashboard-chevron h-4 w-4 text-slate-500" viewBox="0 0 20 20" fill="currentColor"
aria-hidden="true">
<path fill-rule="evenodd"
d="M7.293 14.707a1 1 0 010-1.414L10.586 10 7.293 6.707a1 1 0 011.414-1.414l4 4a1 1 0 010 1.414l-4 4a1 1 0 01-1.414 0z"
clip-rule="evenodd" />
</svg>
<span
class="inline-flex h-5 w-5 items-center justify-center rounded-full bg-indigo-600 text-white text-[11px] font-bold"
>i</span
>
class="inline-flex h-5 w-5 items-center justify-center rounded-full bg-indigo-600 text-white text-[11px] font-bold">i</span>
Dashboard: Spielerstatus & Punkte
<span id="dashboardHint"
class="ml-auto text-xs font-normal text-slate-500 dark:text-slate-400 italic hidden">
Tipp: Klick zum Ein-/Ausklappen
</span>
</summary>
<div class="mt-3 overflow-x-auto">
<table class="min-w-full text-sm">
@@ -129,10 +117,7 @@
<th class="py-2 pr-3">Score</th>
</tr>
</thead>
<tbody
id="dashboardList"
class="divide-y divide-slate-200 dark:divide-slate-800"
></tbody>
<tbody id="dashboardList" class="divide-y divide-slate-200 dark:divide-slate-800"></tbody>
</table>
</div>
</details>
@@ -148,37 +133,25 @@
</div>
</div>
<div class="flex flex-wrap items-center gap-3 justify-start md:justify-end">
<label
class="inline-flex items-center gap-3 text-slate-700 dark:text-slate-300 select-none"
>
<input
type="checkbox"
id="readyChk"
class="peer sr-only"
aria-label="Bereit um zu starten"
/>
<label class="inline-flex items-center gap-3 text-slate-700 dark:text-slate-300 select-none">
<input type="checkbox" id="readyChk" class="peer sr-only" aria-label="Bereit um zu starten" />
<span
class="relative inline-flex h-6 w-10 shrink-0 cursor-pointer rounded-full bg-slate-300 transition-colors duration-200 dark:bg-slate-700 peer-checked:bg-emerald-500 peer-focus-visible:outline-none peer-focus-visible:ring-2 peer-focus-visible:ring-indigo-500 before:absolute before:top-1 before:left-1 before:h-4 before:w-4 before:rounded-full before:bg-white before:shadow before:transition-transform before:duration-200 peer-checked:before:translate-x-4"
></span>
class="relative inline-flex h-6 w-10 shrink-0 cursor-pointer rounded-full bg-slate-300 transition-colors duration-200 dark:bg-slate-700 peer-checked:bg-emerald-500 peer-focus-visible:outline-none peer-focus-visible:ring-2 peer-focus-visible:ring-indigo-500 before:absolute before:top-1 before:left-1 before:h-4 before:w-4 before:rounded-full before:bg-white before:shadow before:transition-transform before:duration-200 peer-checked:before:translate-x-4"></span>
<span>Bereit</span>
</label>
<button
id="startGame"
class="hidden h-10 px-4 rounded-lg bg-indigo-600 hover:bg-indigo-700 text-white font-medium"
>
<button id="startGame"
class="hidden h-10 px-4 rounded-lg bg-indigo-600 hover:bg-indigo-700 text-white font-medium">
Spiel starten (Host)
</button>
</div>
</div>
<div
id="nowPlaying"
class="hidden rounded-lg border border-slate-200 dark:border-slate-800 p-4 bg-slate-50/60 dark:bg-slate-800/60"
>
<div id="nowPlaying"
class="hidden rounded-lg border border-slate-200 dark:border-slate-800 p-4 bg-slate-50/60 dark:bg-slate-800/60">
<div class="flex flex-col md:flex-row md:items-center md:justify-between gap-3">
<div class="text-lg font-semibold">
<strong id="npTitle">&nbsp;</strong><span id="npArtist"></span
><span id="npYear" class="text-slate-500"></span>
<strong id="npTitle">&nbsp;</strong><span id="npArtist"></span><span id="npYear"
class="text-slate-500"></span>
</div>
<div id="revealBanner" class="hidden"></div>
</div>
@@ -187,109 +160,64 @@
<div class="flex flex-col items-center">
<!-- Record Disc -->
<div class="relative" style="width: 200px; height: 200px">
<img
id="recordDisc"
src="/hitstar.png"
alt="Record"
class="w-full h-full rounded-full object-cover shadow-lg ring-2 ring-slate-300 dark:ring-slate-700"
/>
<img id="recordDisc" src="/hitstar.png" alt="Record"
class="w-full h-full rounded-full object-cover shadow-lg ring-2 ring-slate-300 dark:ring-slate-700" />
<!-- center hole overlay -->
<div
class="pointer-events-none absolute inset-0 rounded-full"
style="
<div class="pointer-events-none absolute inset-0 rounded-full" style="
background: radial-gradient(
circle at center,
transparent 0 14px,
rgba(0, 0, 0, 0.22) 14px,
transparent 16px
);
"
></div>
"></div>
<!-- buffering badge -->
<div
id="bufferBadge"
class="absolute bottom-2 left-1/2 -translate-x-1/2 rounded bg-slate-900/80 text-white text-xs px-2 py-1 hidden"
>
<div id="bufferBadge"
class="absolute bottom-2 left-1/2 -translate-x-1/2 rounded bg-slate-900/80 text-white text-xs px-2 py-1 hidden">
Buffering…
</div>
</div>
<!-- Progress bar -->
<div class="mt-4 w-full">
<div
class="relative h-2 rounded-full bg-slate-200 dark:bg-slate-700 overflow-hidden"
>
<div
id="progressFill"
class="absolute left-0 top-0 h-full bg-indigo-600"
style="width: 0%"
></div>
<div class="relative h-2 rounded-full bg-slate-200 dark:bg-slate-700 overflow-hidden">
<div id="progressFill" class="absolute left-0 top-0 h-full bg-indigo-600" style="width: 0%"></div>
</div>
</div>
<!-- Controls (Play/Pause restricted to guesser) -->
<div id="mediaControls" class="hidden mt-4 flex items-center gap-3">
<button
id="playBtn"
class="h-10 px-4 rounded-lg bg-emerald-600 hover:bg-emerald-700 text-white font-medium"
>
<button id="playBtn"
class="h-10 px-4 rounded-lg bg-emerald-600 hover:bg-emerald-700 text-white font-medium">
Play
</button>
<button
id="pauseBtn"
class="h-10 px-4 rounded-lg bg-rose-600 hover:bg-rose-700 text-white font-medium"
>
<button id="pauseBtn" class="h-10 px-4 rounded-lg bg-rose-600 hover:bg-rose-700 text-white font-medium">
Pause
</button>
</div>
<!-- Volume (available to all players) -->
<div class="mt-3">
<label
class="inline-flex items-center gap-2 text-sm text-slate-700 dark:text-slate-300"
>
<label class="inline-flex items-center gap-2 text-sm text-slate-700 dark:text-slate-300">
Lautstärke
<input
id="volumeSlider"
type="range"
min="0"
max="1"
step="0.01"
class="w-40 accent-indigo-600"
/>
<input id="volumeSlider" type="range" min="0" max="1" step="0.01" class="w-40 accent-indigo-600" />
</label>
</div>
<!-- Answer form: everyone can try to guess title & artist for a coin -->
<form
id="answerForm"
class="mt-4 w-full flex flex-col md:flex-row gap-2 md:items-end"
>
<form id="answerForm" class="mt-4 w-full flex flex-col md:flex-row gap-2 md:items-end">
<label class="flex-1 text-sm">
<span class="text-slate-700 dark:text-slate-300">Titel</span>
<input
id="guessTitle"
name="title"
placeholder="Songtitel"
autocomplete="off"
class="mt-1 w-full h-10 rounded-lg border border-slate-300 dark:border-slate-700 bg-white/80 dark:bg-slate-800 px-3"
/>
<input id="guessTitle" name="title" placeholder="Songtitel" autocomplete="off"
class="mt-1 w-full h-10 rounded-lg border border-slate-300 dark:border-slate-700 bg-white/80 dark:bg-slate-800 px-3" />
</label>
<label class="flex-1 text-sm">
<span class="text-slate-700 dark:text-slate-300">Künstler</span>
<input
id="guessArtist"
name="artist"
placeholder="Künstler"
autocomplete="off"
class="mt-1 w-full h-10 rounded-lg border border-slate-300 dark:border-slate-700 bg-white/80 dark:bg-slate-800 px-3"
/>
<input id="guessArtist" name="artist" placeholder="Künstler" autocomplete="off"
class="mt-1 w-full h-10 rounded-lg border border-slate-300 dark:border-slate-700 bg-white/80 dark:bg-slate-800 px-3" />
</label>
<button
id="submitAnswer"
type="submit"
class="h-10 px-4 rounded-lg bg-emerald-600 hover:bg-emerald-700 text-white font-medium"
>
<button id="submitAnswer" type="submit"
class="h-10 px-4 rounded-lg bg-emerald-600 hover:bg-emerald-700 text-white font-medium">
Abschicken
</button>
</form>
@@ -298,25 +226,17 @@
</div>
<div class="mt-3 flex flex-wrap items-center gap-3">
<div id="placeArea" class="hidden flex items-center gap-2">
<label class="text-sm text-slate-600 dark:text-slate-300"
>Position:
<select
id="slotSelect"
class="ml-2 h-10 rounded-lg border border-slate-300 dark:border-slate-700 bg-white/80 dark:bg-slate-800 px-3"
></select>
<label class="text-sm text-slate-600 dark:text-slate-300">Position:
<select id="slotSelect"
class="ml-2 h-10 rounded-lg border border-slate-300 dark:border-slate-700 bg-white/80 dark:bg-slate-800 px-3"></select>
</label>
<button
id="placeBtn"
class="h-10 px-4 rounded-lg bg-slate-900 hover:bg-slate-700 text-white font-medium dark:bg-slate-700 dark:hover:bg-slate-600"
>
<button id="placeBtn"
class="h-10 px-4 rounded-lg bg-slate-900 hover:bg-slate-700 text-white font-medium dark:bg-slate-700 dark:hover:bg-slate-600">
Platzieren
</button>
</div>
<div id="nextArea" class="hidden">
<button
id="nextBtn"
class="h-10 px-4 rounded-lg bg-indigo-600 hover:bg-indigo-700 text-white font-medium"
>
<button id="nextBtn" class="h-10 px-4 rounded-lg bg-indigo-600 hover:bg-indigo-700 text-white font-medium">
Next
</button>
</div>
@@ -325,10 +245,9 @@
<div>
<h3 class="text-lg font-semibold mt-2">Deine Zeitleiste</h3>
<div
id="timeline"
class="mt-2 flex flex-wrap gap-3 p-3 rounded-lg border border-slate-200 dark:border-slate-800 bg-white/60 dark:bg-slate-900/40 min-h-[64px]"
></div>
<div id="timeline"
class="mt-2 flex flex-wrap gap-3 p-3 rounded-lg border border-slate-200 dark:border-slate-800 bg-white/60 dark:bg-slate-900/40 min-h-[64px]">
</div>
</div>
<div class="flex items-center gap-3 text-slate-700 dark:text-slate-300">
@@ -339,4 +258,5 @@
<script src="/js/main.js" type="module"></script>
</body>
</html>

View File

@@ -3,6 +3,7 @@ const el = (id) => document.getElementById(id);
export const $lobby = el('lobby');
export const $room = el('room');
export const $roomId = el('roomId');
export const $nameDisplay = el('nameDisplay');
export const $status = el('status');
export const $guesser = el('guesser');
export const $timeline = el('timeline');
@@ -30,7 +31,6 @@ export const $bufferBadge = el('bufferBadge');
export const $copyRoomCode = el('copyRoomCode');
export const $nameLobby = el('name');
export const $setNameLobby = el('setName');
export const $nameDisplay = el('nameDisplay');
export const $createRoom = el('createRoom');
export const $joinRoom = el('joinRoom');
export const $roomCode = el('roomCode');

View File

@@ -44,7 +44,11 @@ function showToast(msg) {
}
function handleConnected(msg) {
console.debug('handleConnected', msg);
state.playerId = msg.playerId;
try {
if (msg.playerId) localStorage.setItem('playerId', msg.playerId);
} catch {}
if (msg.sessionId) {
// Don't clobber an existing session on reconnect; only set if none exists yet.
const existing = localStorage.getItem('sessionId');
@@ -66,11 +70,42 @@ function handleConnected(msg) {
if (last && !localStorage.getItem('sessionId')) {
sendMsg({ type: 'join_room', code: last });
}
// If we already have a room snapshot, re-render now that we know our playerId
// to correctly compute host/permissions (e.g., Start button visibility).
if (state.room) {
try {
// If we somehow have a room snapshot already but our playerId doesn't match any player,
// and there's only one player, assume it's us (helps when resuming locally without resume).
const r = state.room;
if (r?.players?.length === 1) {
const only = r.players[0];
if (only && only.id && only.id !== state.playerId) {
state.playerId = only.id;
try {
localStorage.setItem('playerId', only.id);
} catch {}
}
}
renderRoom(state.room);
} catch {}
}
}
function handleRoomUpdate(msg) {
if (msg?.room?.id) cacheLastRoomId(msg.room.id);
renderRoom(msg.room);
const r = msg.room;
try {
if (r?.players?.length === 1) {
const only = r.players[0];
if (only && only.id && only.id !== state.playerId) {
state.playerId = only.id;
try {
localStorage.setItem('playerId', only.id);
} catch {}
}
}
} catch {}
renderRoom(r);
}
function handlePlayTrack(msg) {
@@ -192,9 +227,21 @@ function onMessage(ev) {
switch (msg.type) {
case 'resume_result':
if (msg.ok) {
if (msg.playerId) state.playerId = msg.playerId;
console.debug('handleResumeResult', msg);
if (msg.playerId) {
state.playerId = msg.playerId;
try {
localStorage.setItem('playerId', msg.playerId);
} catch {}
}
const code = msg.roomId || state.room?.id || localStorage.getItem('lastRoomId');
if (code) sendMsg({ type: 'join_room', code });
// Re-render with the now-known playerId so host UI updates immediately.
if (state.room) {
try {
renderRoom(state.room);
} catch {}
}
} else {
const code = state.room?.id || localStorage.getItem('lastRoomId');
if (code) sendMsg({ type: 'join_room', code });
@@ -368,6 +415,34 @@ function wireUi() {
sendMsg({ type: 'submit_answer', guess: { title, artist } });
});
}
// Dashboard one-time hint
const dashboard = document.getElementById('dashboard');
const dashboardHint = document.getElementById('dashboardHint');
if (dashboard && dashboardHint) {
try {
const seen = localStorage.getItem('dashboardHintSeen');
if (!seen) {
dashboardHint.classList.remove('hidden');
const hide = () => {
dashboardHint.classList.add('hidden');
try {
localStorage.setItem('dashboardHintSeen', '1');
} catch {}
dashboard.removeEventListener('toggle', hide);
dashboard.removeEventListener('click', hide);
};
dashboard.addEventListener('toggle', hide);
// Also hide on explicit click to cover browsers not firing 'toggle' on details
dashboard.addEventListener('click', hide, { once: true });
// Auto-hide after 6 seconds if no interaction
setTimeout(() => {
if (!localStorage.getItem('dashboardHintSeen')) {
hide();
}
}, 6000);
}
} catch {}
}
}
// boot
@@ -376,13 +451,17 @@ connectWS(onMessage);
// restore name immediately if present
(() => {
// Bootstrap playerId early if we have it from a prior session to avoid null during first render
try {
const savedPid = localStorage.getItem('playerId');
if (savedPid && !state.playerId) {
state.playerId = savedPid;
}
} catch {}
const saved = localStorage.getItem('playerName');
if (saved) {
if ($nameLobby && $nameLobby.value !== saved) {
$nameLobby.value = saved;
}
if ($nameDisplay) {
$nameDisplay.textContent = saved;
}
}
})();

View File

@@ -7,7 +7,6 @@ import {
$guesser,
$lobby,
$mediaControls,
$nameDisplay,
$nextArea,
$np,
$placeArea,
@@ -37,9 +36,18 @@ export function renderRoom(room) {
$roomId.textContent = room.id;
$status.textContent = room.state.status;
$guesser.textContent = shortName(room.state.currentGuesser);
// If our local playerId doesn't match any player in the snapshot, but there's
// exactly one player, we must be that player (since only room members get updates).
if (state.playerId && !room.players.some((p) => p.id === state.playerId)) {
if (room.players.length === 1) {
const sole = room.players[0];
state.playerId = sole.id;
try {
localStorage.setItem('playerId', sole.id);
} catch {}
}
}
const me = room.players.find((p) => p.id === state.playerId);
if ($nameDisplay)
$nameDisplay.textContent = me?.name || localStorage.getItem('playerName') || '-';
if ($dashboardList) {
$dashboardList.innerHTML = room.players
.map((p) => {
@@ -96,16 +104,32 @@ export function renderRoom(room) {
}
$readyChk.parentElement.classList.toggle('hidden', room.state.status !== 'lobby');
}
console.log('room host id:', room.hostId, 'my id:', state.playerId);
const isHost = state.playerId === room.hostId;
const activePlayers = room.players.filter((p) => !p.spectator && p.connected);
const allReady = activePlayers.length > 0 && activePlayers.every((p) => p.ready);
console.log('room state status:', room.state.status, 'host:', isHost, 'allReady:', allReady);
const canStart = room.state.status === 'lobby' && isHost && allReady;
console.log(
`Rendering room ${room.id}, players: ${room.players.length}, active: ${activePlayers.length}, ready: ${allReady}, isHost: ${isHost}`
);
console.log('Me:', me);
console.log('Pending ready:', state.pendingReady);
console.log('Room state:', room.state);
console.log('My timeline:', myTl);
console.log('CanStart:', canStart);
if ($startGame) $startGame.classList.toggle('hidden', !canStart);
const isMyTurn =
room.state.status === 'playing' &&
room.state.phase === 'guess' &&
room.state.currentGuesser === state.playerId &&
room.state.currentTrack;
const canGuess = isMyTurn;
// Media controls (play/pause) only for current guesser while guessing and a track is active
if ($mediaControls) $mediaControls.classList.toggle('hidden', !isMyTurn);

View File

@@ -1,5 +1,11 @@
export const state = {
playerId: null,
playerId: (() => {
try {
return localStorage.getItem('playerId') || null;
} catch {
return null;
}
})(),
room: null,
lastTrack: null,
revealed: false,

View File

@@ -127,13 +127,17 @@ export function setupWebSocket(server) {
if (foundRoom.state.spectators) delete foundRoom.state.spectators[found.id];
found.spectator = false;
}
// Notify room
broadcast(foundRoom, 'room_update', { room: roomSummary(foundRoom) });
}
// Send resume result and an explicit connected that preserves their original session.
// Send resume result and an explicit connected that preserves their original session
// BEFORE broadcasting room_update. This ensures the client sets playerId before
// rendering the first room snapshot.
send('resume_result', { ok: true, playerId: found.id, roomId: foundRoom?.id });
helloSent = true;
send('connected', { playerId: found.id, sessionId: found.sessionId });
if (foundRoom) {
// Now notify the room (and the resumed client) of the updated presence
broadcast(foundRoom, 'room_update', { room: roomSummary(foundRoom) });
}
return;
}