refactor: enhance session management and room joining logic in WebSocket handling
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2025-09-04 18:22:30 +02:00
parent a63c5858f7
commit 33aa410c09
8 changed files with 199 additions and 18 deletions

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@@ -1,9 +1,10 @@
import { state } from './state.js';
import { badgeColorForYear } from '../utils/colors.js';
import { $answerForm, $answerResult, $dashboardList, $guesser, $lobby, $nameDisplay, $nextArea, $np, $placeArea, $readyChk, $revealBanner, $room, $roomId, $slotSelect, $startGame, $status, $timeline, $tokens } from './dom.js';
import { $answerForm, $answerResult, $dashboardList, $guesser, $lobby, $mediaControls, $nameDisplay, $nextArea, $np, $placeArea, $readyChk, $revealBanner, $room, $roomId, $slotSelect, $startGame, $status, $timeline, $tokens } from './dom.js';
export function renderRoom(room) {
state.room = room; if (!room) { $lobby.classList.remove('hidden'); $room.classList.add('hidden'); return; }
try { localStorage.setItem('lastRoomId', room.id); } catch {}
$lobby.classList.add('hidden'); $room.classList.remove('hidden');
$roomId.textContent = room.id;
$status.textContent = room.state.status;
@@ -59,6 +60,8 @@ export function renderRoom(room) {
if ($startGame) $startGame.classList.toggle('hidden', !(isHost && room.state.status==='lobby' && allReady));
const isMyTurn = room.state.status==='playing' && room.state.phase==='guess' && room.state.currentGuesser===state.playerId && room.state.currentTrack;
const canGuess = isMyTurn;
// Media controls (play/pause) only for current guesser while guessing and a track is active
if ($mediaControls) $mediaControls.classList.toggle('hidden', !isMyTurn);
// Build slot options for insertion positions when it's my turn
if ($placeArea && $slotSelect) {
if (canGuess) {