feat: restructure client-side code
This commit is contained in:
47
public/js/audio.js
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47
public/js/audio.js
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import { $audio, $bufferBadge, $progressFill, $recordDisc } from './dom.js';
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import { state } from './state.js';
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export function initAudioUI() {
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try {
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if ('preservesPitch' in $audio) $audio.preservesPitch = true;
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if ('mozPreservesPitch' in $audio) $audio.mozPreservesPitch = true;
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if ('webkitPreservesPitch' in $audio) $audio.webkitPreservesPitch = true;
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} catch {}
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$audio.addEventListener('timeupdate', () => {
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const dur = $audio.duration || 0; if (!dur || !$progressFill) return;
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const pct = Math.min(100, Math.max(0, ($audio.currentTime / dur) * 100));
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$progressFill.style.width = pct + '%';
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});
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const showBuffer = (v) => {
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state.isBuffering = v;
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if ($bufferBadge) $bufferBadge.classList.toggle('hidden', !v);
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if ($recordDisc) $recordDisc.classList.toggle('spin-record', !v && !$audio.paused);
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};
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$audio.addEventListener('waiting', () => showBuffer(true));
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$audio.addEventListener('stalled', () => showBuffer(true));
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$audio.addEventListener('canplay', () => showBuffer(false));
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$audio.addEventListener('playing', () => showBuffer(false));
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$audio.addEventListener('ended', () => { if ($recordDisc) $recordDisc.classList.remove('spin-record'); $audio.playbackRate = 1.0; });
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}
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export function applySync(startAt, serverNow) {
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if (!startAt || !serverNow) return;
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if (state.room?.state?.paused) return;
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if (state.isBuffering) return;
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const now = Date.now();
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const elapsed = (now - startAt) / 1000;
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const drift = ($audio.currentTime || 0) - elapsed;
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const abs = Math.abs(drift);
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if (abs > 1.0) {
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$audio.currentTime = Math.max(0, elapsed);
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if ($audio.paused) $audio.play().catch(()=>{});
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$audio.playbackRate = 1.0;
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} else if (abs > 0.12) {
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const maxNudge = 0.03;
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const sign = drift > 0 ? -1 : 1;
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const rate = 1 + sign * Math.min(maxNudge, abs * 0.5);
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$audio.playbackRate = Math.max(0.8, Math.min(1.2, rate));
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} else {
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if (Math.abs($audio.playbackRate - 1) > 0.001) { $audio.playbackRate = 1.0; }
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}
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}
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43
public/js/dom.js
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43
public/js/dom.js
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@@ -0,0 +1,43 @@
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const el = (id) => document.getElementById(id);
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export const $lobby = el('lobby');
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export const $room = el('room');
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export const $roomId = el('roomId');
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export const $status = el('status');
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export const $guesser = el('guesser');
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export const $timeline = el('timeline');
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export const $tokens = el('tokens');
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export const $audio = el('audio');
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export const $np = el('nowPlaying');
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export const $npTitle = el('npTitle');
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export const $npArtist = el('npArtist');
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export const $npYear = el('npYear');
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export const $readyChk = el('readyChk');
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export const $startGame = el('startGame');
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export const $revealBanner = el('revealBanner');
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export const $placeArea = el('placeArea');
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export const $slotSelect = el('slotSelect');
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export const $placeBtn = el('placeBtn');
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export const $mediaControls = el('mediaControls');
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export const $playBtn = el('playBtn');
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export const $pauseBtn = el('pauseBtn');
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export const $nextArea = el('nextArea');
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export const $nextBtn = el('nextBtn');
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export const $recordDisc = el('recordDisc');
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export const $progressFill = el('progressFill');
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export const $volumeSlider = el('volumeSlider');
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export const $bufferBadge = el('bufferBadge');
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export const $copyRoomCode = el('copyRoomCode');
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export const $nameLobby = el('name');
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export const $setNameLobby = el('setName');
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export const $nameDisplay = el('nameDisplay');
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export const $createRoom = el('createRoom');
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export const $joinRoom = el('joinRoom');
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export const $roomCode = el('roomCode');
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export const $leaveRoom = el('leaveRoom');
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export const $earnToken = el('earnToken');
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export const $dashboardList = el('dashboardList');
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export const $toast = el('toast');
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export function showLobby() { $lobby.classList.remove('hidden'); $room.classList.add('hidden'); }
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export function showRoom() { $lobby.classList.add('hidden'); $room.classList.remove('hidden'); }
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261
public/js/main.js
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261
public/js/main.js
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@@ -0,0 +1,261 @@
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import { $audio, $copyRoomCode, $leaveRoom, $nameDisplay, $nameLobby, $npArtist, $npTitle, $npYear, $pauseBtn, $placeBtn, $readyChk, $roomId, $roomCode, $slotSelect, $startGame, $volumeSlider, $playBtn, $nextBtn, $createRoom, $joinRoom, $lobby, $room, $setNameLobby } from './dom.js';
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import { state } from './state.js';
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import { connectWS, sendMsg } from './ws.js';
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import { renderRoom } from './render.js';
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import { initAudioUI, applySync } from './audio.js';
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function showToast(msg) {
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const el = document.getElementById('toast');
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if (!el) {
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return;
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}
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el.textContent = msg;
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el.style.opacity = '1';
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setTimeout(() => {
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el.style.opacity = '0';
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}, 1200);
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}
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function handleConnected(msg) {
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state.playerId = msg.playerId;
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const stored = localStorage.getItem('playerName');
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if (stored) {
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if ($nameLobby && $nameLobby.value !== stored) {
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$nameLobby.value = stored;
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}
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if ($nameDisplay) {
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$nameDisplay.textContent = stored;
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}
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sendMsg({ type: 'set_name', name: stored });
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}
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if (state.room?.id) {
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sendMsg({ type: 'join_room', code: state.room.id });
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}
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}
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function handleRoomUpdate(msg) {
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renderRoom(msg.room);
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}
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function handlePlayTrack(msg) {
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const t = msg.track;
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state.lastTrack = t;
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state.revealed = false;
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$npTitle.textContent = '???';
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$npArtist.textContent = '';
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$npYear.textContent = '';
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try {
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$audio.preload = 'auto';
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} catch {}
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$audio.src = t.url;
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const pf = document.getElementById('progressFill');
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if (pf) {
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pf.style.width = '0%';
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}
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const rd = document.getElementById('recordDisc');
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if (rd) {
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rd.classList.remove('spin-record');
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}
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const { startAt, serverNow } = msg;
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const now = Date.now();
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const offsetMs = startAt - serverNow;
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const localStart = now + offsetMs;
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const delay = Math.max(0, localStart - now);
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setTimeout(() => {
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$audio.currentTime = 0;
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$audio.play().catch(() => {});
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const disc = document.getElementById('recordDisc');
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if (disc) {
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disc.classList.add('spin-record');
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}
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}, delay);
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if (state.room) {
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renderRoom(state.room);
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}
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}
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function handleSync(msg) {
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applySync(msg.startAt, msg.serverNow);
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}
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function handleControl(msg) {
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const { action, startAt, serverNow } = msg;
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if (action === 'pause') {
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$audio.pause();
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const disc = document.getElementById('recordDisc');
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if (disc) {
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disc.classList.remove('spin-record');
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}
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$audio.playbackRate = 1.0;
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} else if (action === 'play') {
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if (startAt && serverNow) {
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const now = Date.now();
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const elapsed = (now - startAt) / 1000;
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$audio.currentTime = Math.max(0, elapsed);
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}
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$audio.play().catch(() => {});
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const disc = document.getElementById('recordDisc');
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if (disc) {
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disc.classList.add('spin-record');
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}
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}
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}
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function handleReveal(msg) {
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const { result, track } = msg;
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$npTitle.textContent = track.title || track.id || 'Track';
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$npArtist.textContent = track.artist ? ` – ${track.artist}` : '';
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$npYear.textContent = track.year ? ` (${track.year})` : '';
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state.revealed = true;
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const $rb = document.getElementById('revealBanner');
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if ($rb) {
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if (result.correct) {
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$rb.textContent = 'Richtig!';
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$rb.className = 'inline-block rounded-md bg-emerald-600 text-white px-3 py-1 text-sm font-medium';
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} else {
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$rb.textContent = 'Falsch!';
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$rb.className = 'inline-block rounded-md bg-rose-600 text-white px-3 py-1 text-sm font-medium';
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}
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}
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const $placeArea = document.getElementById('placeArea');
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if ($placeArea) {
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$placeArea.classList.add('hidden');
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}
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}
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function handleGameEnded(msg) {
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alert(`Gewinner: ${shortName(msg.winner)}`);
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}
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function onMessage(ev) {
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const msg = JSON.parse(ev.data);
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switch (msg.type) {
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case 'connected':
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handleConnected(msg);
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break;
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case 'room_update':
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handleRoomUpdate(msg);
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break;
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case 'play_track':
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handlePlayTrack(msg);
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break;
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case 'sync':
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handleSync(msg);
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break;
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case 'control':
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handleControl(msg);
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break;
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case 'reveal':
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handleReveal(msg);
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break;
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case 'game_ended':
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handleGameEnded(msg);
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break;
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default:
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break;
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}
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}
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function shortName(id) {
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if (!id) return '-';
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const p = state.room?.players.find((x) => x.id === id);
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return p ? p.name : id.slice(0, 4);
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}
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function wire(el, type, handler) {
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if (el) {
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el.addEventListener(type, handler);
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}
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}
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function wireUi() {
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initAudioUI();
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wire($setNameLobby, 'click', () => {
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const name = $nameLobby.value.trim();
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if (!name) return;
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localStorage.setItem('playerName', name);
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if ($nameDisplay) {
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$nameDisplay.textContent = name;
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}
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sendMsg({ type: 'set_name', name });
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});
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wire($createRoom, 'click', () => sendMsg({ type: 'create_room' }));
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wire($joinRoom, 'click', () => {
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const code = $roomCode.value.trim();
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if (code) {
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sendMsg({ type: 'join_room', code });
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}
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});
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wire($leaveRoom, 'click', () => {
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sendMsg({ type: 'leave_room' });
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state.room = null;
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$lobby.classList.remove('hidden');
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$room.classList.add('hidden');
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});
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wire($startGame, 'click', () => sendMsg({ type: 'start_game' }));
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wire($readyChk, 'change', (e) => {
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const val = !!e.target.checked;
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state.pendingReady = val;
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sendMsg({ type: 'set_ready', ready: val });
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});
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wire($placeBtn, 'click', () => {
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const slot = parseInt($slotSelect.value, 10);
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sendMsg({ type: 'place_guess', slot });
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});
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wire($playBtn, 'click', () => sendMsg({ type: 'player_control', action: 'play' }));
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wire($pauseBtn, 'click', () => sendMsg({ type: 'player_control', action: 'pause' }));
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wire($nextBtn, 'click', () => sendMsg({ type: 'next_track' }));
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if ($volumeSlider && $audio) {
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try {
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$volumeSlider.value = String($audio.volume ?? 1);
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} catch {}
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$volumeSlider.addEventListener('input', () => {
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$audio.volume = parseFloat($volumeSlider.value);
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});
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}
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if ($copyRoomCode) {
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$copyRoomCode.style.display = 'inline-block';
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wire($copyRoomCode, 'click', () => {
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if (state.room?.id) {
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navigator.clipboard.writeText(state.room.id).then(() => {
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$copyRoomCode.textContent = '✔️';
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showToast('Code kopiert!');
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setTimeout(() => {
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$copyRoomCode.textContent = '📋';
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}, 1200);
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});
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}
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});
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}
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if ($roomId) {
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wire($roomId, 'click', () => {
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if (state.room?.id) {
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navigator.clipboard.writeText(state.room.id).then(() => {
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$roomId.title = 'Kopiert!';
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showToast('Code kopiert!');
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setTimeout(() => {
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$roomId.title = 'Klicken zum Kopieren';
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}, 1200);
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});
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}
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});
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$roomId.style.cursor = 'pointer';
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}
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}
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// boot
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wireUi();
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connectWS(onMessage);
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// restore name immediately if present
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(() => {
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const saved = localStorage.getItem('playerName');
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if (saved) {
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if ($nameLobby && $nameLobby.value !== saved) {
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$nameLobby.value = saved;
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}
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if ($nameDisplay) {
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$nameDisplay.textContent = saved;
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}
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}
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})();
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98
public/js/render.js
Normal file
98
public/js/render.js
Normal file
@@ -0,0 +1,98 @@
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import { state } from './state.js';
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import { badgeColorForYear } from '../utils/colors.js';
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import { $dashboardList, $guesser, $lobby, $nameDisplay, $nextArea, $np, $placeArea, $readyChk, $revealBanner, $room, $roomId, $slotSelect, $startGame, $status, $timeline, $tokens } from './dom.js';
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export function renderRoom(room) {
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state.room = room; if (!room) { $lobby.classList.remove('hidden'); $room.classList.add('hidden'); return; }
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$lobby.classList.add('hidden'); $room.classList.remove('hidden');
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$roomId.textContent = room.id;
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$status.textContent = room.state.status;
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$guesser.textContent = shortName(room.state.currentGuesser);
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const me = room.players.find(p=>p.id===state.playerId);
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if ($nameDisplay) $nameDisplay.textContent = (me?.name || localStorage.getItem('playerName') || '-');
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if ($dashboardList) {
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$dashboardList.innerHTML = room.players.map(p => {
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const connected = p.connected ? '<span class="text-emerald-600">online</span>' : '<span class="text-rose-600">offline</span>';
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const ready = p.ready ? '<span class="text-emerald-600">bereit</span>' : '<span class="text-slate-400">-</span>';
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const score = (room.state.timeline?.[p.id]?.length) ?? 0;
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const isMe = p.id === state.playerId;
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return `
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<tr class="align-top">
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<td class="py-2 pr-3">
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<div class="inline-flex items-center gap-1">
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<span>${escapeHtml(p.name)}</span>${p.spectator ? ' <span title="Zuschauer">👻</span>' : ''}
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${p.id===room.hostId ? '<span title="Host" class="text-amber-600">\u2B50</span>' : ''}
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${isMe ? '<span title="Du" class="text-indigo-600">(du)</span>' : ''}
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</div>
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</td>
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<td class="py-2 pr-3">${connected}</td>
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<td class="py-2 pr-3">${ready}</td>
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<td class="py-2 pr-3 font-semibold tabular-nums">${score}</td>
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</tr>`;
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}).join('');
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}
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const myTl = room.state.timeline?.[state.playerId] || [];
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$timeline.innerHTML = myTl.map(t => {
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const title = escapeHtml(t.title || t.trackId || 'Unbekannt');
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const artist = t.artist ? escapeHtml(t.artist) : '';
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const year = (t.year ?? '?');
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const badgeStyle = badgeColorForYear(year);
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return `
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<div class="flex items-center gap-2 border border-slate-200 dark:border-slate-800 rounded-lg px-3 py-2 bg-white text-slate-900 dark:bg-slate-800 dark:text-slate-100 shadow-sm" title="${title}${artist? ' — '+artist : ''} (${year})">
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<div class="font-bold tabular-nums text-white rounded-md px-2 py-0.5 min-w-[3ch] text-center" style="${badgeStyle}">${year}</div>
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<div class="leading-tight">
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<div class="font-semibold">${title}</div>
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<div class="text-sm text-slate-600 dark:text-slate-300">${artist}</div>
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</div>
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</div>
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`;
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}).join('');
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$tokens.textContent = room.state.tokens?.[state.playerId] ?? 0;
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if ($readyChk) {
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const serverReady = !!me?.ready;
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if (state.pendingReady === null || state.pendingReady === undefined) { $readyChk.checked = serverReady; }
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else { $readyChk.checked = !!state.pendingReady; if (serverReady === state.pendingReady) state.pendingReady = null; }
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$readyChk.parentElement.classList.toggle('hidden', room.state.status !== 'lobby');
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}
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const isHost = state.playerId === room.hostId;
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const allReady = room.players.length>0 && room.players.every(p=>p.ready);
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if ($startGame) $startGame.classList.toggle('hidden', !(isHost && room.state.status==='lobby' && allReady));
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const isMyTurn = room.state.status==='playing' && room.state.phase==='guess' && room.state.currentGuesser===state.playerId && room.state.currentTrack;
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const canGuess = isMyTurn;
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// Build slot options for insertion positions when it's my turn
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if ($placeArea && $slotSelect) {
|
||||
if (canGuess) {
|
||||
const tl = room.state.timeline?.[state.playerId] || [];
|
||||
$slotSelect.innerHTML = '';
|
||||
for (let i = 0; i <= tl.length; i++) {
|
||||
const left = i > 0 ? (tl[i - 1]?.year ?? '?') : null;
|
||||
const right = i < tl.length ? (tl[i]?.year ?? '?') : null;
|
||||
let label = '';
|
||||
if (tl.length === 0) label = 'Einsetzen';
|
||||
else if (i === 0) label = `Vor (${right})`;
|
||||
else if (i === tl.length) label = `Nach (${left})`;
|
||||
else label = `Zwischen (${left} / ${right})`;
|
||||
const opt = document.createElement('option');
|
||||
opt.value = String(i);
|
||||
opt.textContent = label;
|
||||
$slotSelect.appendChild(opt);
|
||||
}
|
||||
} else {
|
||||
// Clear options when not guessing
|
||||
$slotSelect.innerHTML = '';
|
||||
}
|
||||
$placeArea.classList.toggle('hidden', !canGuess);
|
||||
}
|
||||
$np.classList.toggle('hidden', !room.state.currentTrack);
|
||||
if ($revealBanner) { const inReveal = room.state.phase === 'reveal'; if (!inReveal) { $revealBanner.className = 'hidden'; $revealBanner.textContent=''; } }
|
||||
const canNext = room.state.status==='playing' && room.state.phase==='reveal' && (isHost || room.state.currentGuesser===state.playerId);
|
||||
if ($nextArea) $nextArea.classList.toggle('hidden', !canNext);
|
||||
}
|
||||
|
||||
export function shortName(id) {
|
||||
if (!id) return '-';
|
||||
const p = state.room?.players.find(x=>x.id===id);
|
||||
return p ? p.name : id.slice(0,4);
|
||||
}
|
||||
|
||||
export function escapeHtml(s) { return String(s).replace(/[&<>"']/g, c => ({'&':'&','<':'<','>':'>','"':'"',"'":'''}[c])); }
|
||||
8
public/js/state.js
Normal file
8
public/js/state.js
Normal file
@@ -0,0 +1,8 @@
|
||||
export const state = {
|
||||
playerId: null,
|
||||
room: null,
|
||||
lastTrack: null,
|
||||
revealed: false,
|
||||
pendingReady: null,
|
||||
isBuffering: false,
|
||||
};
|
||||
35
public/js/ws.js
Normal file
35
public/js/ws.js
Normal file
@@ -0,0 +1,35 @@
|
||||
import { state } from './state.js';
|
||||
|
||||
let ws;
|
||||
let reconnectAttempts = 0;
|
||||
let reconnectTimer = null;
|
||||
const outbox = [];
|
||||
|
||||
export function wsIsOpen() { return ws && ws.readyState === WebSocket.OPEN; }
|
||||
export function sendMsg(obj) { if (wsIsOpen()) ws.send(JSON.stringify(obj)); else outbox.push(obj); }
|
||||
|
||||
function scheduleReconnect(connect) {
|
||||
if (reconnectTimer) return;
|
||||
const delay = Math.min(30000, 1000 * Math.pow(2, reconnectAttempts));
|
||||
reconnectAttempts++;
|
||||
reconnectTimer = setTimeout(() => { reconnectTimer = null; connect(); }, delay);
|
||||
}
|
||||
|
||||
export function connectWS(onMessage) {
|
||||
const url = (location.protocol === 'https:' ? 'wss://' : 'ws://') + location.host;
|
||||
ws = new WebSocket(url);
|
||||
ws.addEventListener('open', () => {
|
||||
reconnectAttempts = 0;
|
||||
setTimeout(() => { while (outbox.length && wsIsOpen()) { try { ws.send(JSON.stringify(outbox.shift())); } catch { break; } } }, 100);
|
||||
});
|
||||
ws.addEventListener('message', (ev) => onMessage(ev));
|
||||
ws.addEventListener('close', () => { scheduleReconnect(() => connectWS(onMessage)); });
|
||||
ws.addEventListener('error', () => { try { ws.close(); } catch {} });
|
||||
}
|
||||
|
||||
window.addEventListener('online', () => {
|
||||
if (!wsIsOpen()) {
|
||||
if (reconnectTimer) { clearTimeout(reconnectTimer); reconnectTimer = null; }
|
||||
// Kick off a reconnect by calling connectWS from app main again
|
||||
}
|
||||
});
|
||||
Reference in New Issue
Block a user