import { state } from './state.js';
import { badgeColorForYear } from '../utils/colors.js';
import { $answerForm, $answerResult, $dashboardList, $guesser, $lobby, $mediaControls, $nameDisplay, $nextArea, $np, $placeArea, $readyChk, $revealBanner, $room, $roomId, $slotSelect, $startGame, $status, $timeline, $tokens } from './dom.js';
export function renderRoom(room) {
state.room = room; if (!room) { $lobby.classList.remove('hidden'); $room.classList.add('hidden'); return; }
try { localStorage.setItem('lastRoomId', room.id); } catch {}
$lobby.classList.add('hidden'); $room.classList.remove('hidden');
$roomId.textContent = room.id;
$status.textContent = room.state.status;
$guesser.textContent = shortName(room.state.currentGuesser);
const me = room.players.find(p=>p.id===state.playerId);
if ($nameDisplay) $nameDisplay.textContent = (me?.name || localStorage.getItem('playerName') || '-');
if ($dashboardList) {
$dashboardList.innerHTML = room.players.map(p => {
const connected = p.connected ? 'online' : 'offline';
const ready = p.ready ? 'bereit' : '-';
const score = (room.state.timeline?.[p.id]?.length) ?? 0;
const isMe = p.id === state.playerId;
return `
|
${escapeHtml(p.name)}${p.spectator ? ' 👻' : ''}
${p.id===room.hostId ? '\u2B50' : ''}
${isMe ? '(du)' : ''}
|
${connected} |
${ready} |
${score} |
`;
}).join('');
}
const myTl = room.state.timeline?.[state.playerId] || [];
$timeline.innerHTML = myTl.map(t => {
const title = escapeHtml(t.title || t.trackId || 'Unbekannt');
const artist = t.artist ? escapeHtml(t.artist) : '';
const year = (t.year ?? '?');
const badgeStyle = badgeColorForYear(year);
return `
`;
}).join('');
$tokens.textContent = room.state.tokens?.[state.playerId] ?? 0;
if ($readyChk) {
const serverReady = !!me?.ready;
if (state.pendingReady === null || state.pendingReady === undefined) { $readyChk.checked = serverReady; }
else { $readyChk.checked = !!state.pendingReady; if (serverReady === state.pendingReady) state.pendingReady = null; }
$readyChk.parentElement.classList.toggle('hidden', room.state.status !== 'lobby');
}
const isHost = state.playerId === room.hostId;
const allReady = room.players.length>0 && room.players.every(p=>p.ready);
if ($startGame) $startGame.classList.toggle('hidden', !(isHost && room.state.status==='lobby' && allReady));
const isMyTurn = room.state.status==='playing' && room.state.phase==='guess' && room.state.currentGuesser===state.playerId && room.state.currentTrack;
const canGuess = isMyTurn;
// Media controls (play/pause) only for current guesser while guessing and a track is active
if ($mediaControls) $mediaControls.classList.toggle('hidden', !isMyTurn);
// Build slot options for insertion positions when it's my turn
if ($placeArea && $slotSelect) {
if (canGuess) {
const tl = room.state.timeline?.[state.playerId] || [];
$slotSelect.innerHTML = '';
for (let i = 0; i <= tl.length; i++) {
const left = i > 0 ? (tl[i - 1]?.year ?? '?') : null;
const right = i < tl.length ? (tl[i]?.year ?? '?') : null;
let label = '';
if (tl.length === 0) label = 'Einsetzen';
else if (i === 0) label = `Vor (${right})`;
else if (i === tl.length) label = `Nach (${left})`;
else label = `Zwischen (${left} / ${right})`;
const opt = document.createElement('option');
opt.value = String(i);
opt.textContent = label;
$slotSelect.appendChild(opt);
}
} else {
// Clear options when not guessing
$slotSelect.innerHTML = '';
}
$placeArea.classList.toggle('hidden', !canGuess);
}
$np.classList.toggle('hidden', !room.state.currentTrack);
if ($revealBanner) { const inReveal = room.state.phase === 'reveal'; if (!inReveal) { $revealBanner.className = 'hidden'; $revealBanner.textContent=''; } }
const canNext = room.state.status==='playing' && room.state.phase==='reveal' && (isHost || room.state.currentGuesser===state.playerId);
if ($nextArea) $nextArea.classList.toggle('hidden', !canNext);
// Answer form visible during guess phase while a track is active
const showAnswer = room.state.status==='playing' && room.state.phase==='guess' && !!room.state.currentTrack;
if ($answerForm) $answerForm.classList.toggle('hidden', !showAnswer);
if ($answerResult && !showAnswer) { $answerResult.textContent=''; $answerResult.className='mt-1 text-sm'; }
}
export function shortName(id) {
if (!id) return '-';
const p = state.room?.players.find(x=>x.id===id);
return p ? p.name : id.slice(0,4);
}
export function escapeHtml(s) { return String(s).replace(/[&<>"']/g, c => ({'&':'&','<':'<','>':'>','"':'"',"'":'''}[c])); }