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hitstar
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hitstar
/
src
/
server-deno
History
Elmar Kresse
9373726347
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Details
feat: Implement initial client-side UI rendering for game rooms, player dashboards, and track timelines, alongside core WebSocket server functionality.
2026-01-04 18:24:06 +01:00
..
application
feat: Implement initial real-time multiplayer game server and client-side UI for core game functionality.
2026-01-04 15:10:34 +01:00
data
/hitster_default
Refactor code structure for improved readability and maintainability
2025-10-19 22:08:17 +02:00
domain
feat: Implement initial real-time multiplayer game server and client-side UI for core game functionality.
2026-01-04 15:10:34 +01:00
infrastructure
feat: Enhance iOS Safari audio streaming support with optimizations and specific headers
2025-10-19 23:18:25 +02:00
presentation
feat: Implement initial client-side UI rendering for game rooms, player dashboards, and track timelines, alongside core WebSocket server functionality.
2026-01-04 18:24:06 +01:00
public
feat: Implement initial client-side UI rendering for game rooms, player dashboards, and track timelines, alongside core WebSocket server functionality.
2026-01-04 18:24:06 +01:00
shared
feat: implement initial Deno server with WebSocket API, static file serving, and development Docker Compose.
2026-01-03 22:07:34 +01:00
tests
Refactor: Remove audio processing and game state management modules
2025-10-15 23:33:40 +02:00
.gitignore
Refactor: Remove audio processing and game state management modules
2025-10-15 23:33:40 +02:00
CHECKLIST.md
Refactor: Remove audio processing and game state management modules
2025-10-15 23:33:40 +02:00
deno.json
Refactor: Remove audio processing and game state management modules
2025-10-15 23:33:40 +02:00
deno.lock
Refactor: Remove audio processing and game state management modules
2025-10-15 23:33:40 +02:00
main.ts
feat: implement initial Deno server with WebSocket API, static file serving, and development Docker Compose.
2026-01-03 22:07:34 +01:00