458 lines
18 KiB
JavaScript
458 lines
18 KiB
JavaScript
let ws;
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let reconnectAttempts = 0;
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let reconnectTimer = null;
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const outbox = [];
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function wsIsOpen() { return ws && ws.readyState === WebSocket.OPEN; }
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function sendMsg(obj) {
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if (wsIsOpen()) ws.send(JSON.stringify(obj));
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else outbox.push(obj);
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}
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function scheduleReconnect() {
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if (reconnectTimer) return;
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const delay = Math.min(30000, 1000 * Math.pow(2, reconnectAttempts));
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reconnectAttempts++;
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reconnectTimer = setTimeout(() => {
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reconnectTimer = null;
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connectWS();
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}, delay);
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}
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function connectWS() {
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const url = (location.protocol === 'https:' ? 'wss://' : 'ws://') + location.host;
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ws = new WebSocket(url);
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ws.addEventListener('open', () => {
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reconnectAttempts = 0;
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// Flush queued messages
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setTimeout(() => {
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while (outbox.length && wsIsOpen()) {
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try { ws.send(JSON.stringify(outbox.shift())); } catch { break; }
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}
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}, 100);
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});
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ws.addEventListener('message', (ev) => handleMessage(ev));
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ws.addEventListener('close', () => { scheduleReconnect(); });
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ws.addEventListener('error', () => { try { ws.close(); } catch {} });
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}
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let state = {
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playerId: null,
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room: null,
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lastTrack: null,
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revealed: false,
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pendingReady: null,
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isBuffering: false,
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};
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// Elements
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const el = (id) => document.getElementById(id);
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const $lobby = el('lobby');
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const $room = el('room');
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// Removed old players chip list; using dashboard only
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const $dashboardList = el('dashboardList');
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const $roomId = el('roomId');
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const $status = el('status');
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const $guesser = el('guesser');
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const $timeline = el('timeline');
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const $tokens = el('tokens');
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const $audio = el('audio');
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if ($audio) { try { $audio.preload = 'none'; } catch {} }
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const $np = document.getElementById('nowPlaying');
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const $npTitle = el('npTitle');
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const $npArtist = el('npArtist');
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const $npYear = el('npYear');
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const $readyChk = document.getElementById('readyChk');
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const $startGame = document.getElementById('startGame');
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const $revealBanner = document.getElementById('revealBanner');
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const $placeArea = document.getElementById('placeArea');
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const $slotSelect = document.getElementById('slotSelect');
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const $placeBtn = document.getElementById('placeBtn');
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const $mediaControls = document.getElementById('mediaControls');
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const $playBtn = document.getElementById('playBtn');
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const $pauseBtn = document.getElementById('pauseBtn');
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const $nextArea = document.getElementById('nextArea');
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const $nextBtn = document.getElementById('nextBtn');
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// Custom player UI
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const $recordDisc = document.getElementById('recordDisc');
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const $progressFill = document.getElementById('progressFill');
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const $volumeSlider = document.getElementById('volumeSlider');
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const $bufferBadge = document.getElementById('bufferBadge');
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// Copy Room Code button
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const $copyRoomCode = document.getElementById('copyRoomCode');
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// Name (lobby input + room display)
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const $nameLobby = document.getElementById('name');
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const $setNameLobby = document.getElementById('setName');
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const $nameDisplay = document.getElementById('nameDisplay');
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function showLobby() { $lobby.classList.remove('hidden'); $room.classList.add('hidden'); }
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function showRoom() { $lobby.classList.add('hidden'); $room.classList.remove('hidden'); }
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function renderRoom(room) {
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state.room = room;
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if (!room) { showLobby(); return; }
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showRoom();
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$roomId.textContent = room.id;
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// Ensure copy button is visible and set up
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if ($copyRoomCode) {
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$copyRoomCode.style.display = 'inline-block';
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$copyRoomCode.onclick = function() {
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if (room.id) {
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navigator.clipboard.writeText(room.id).then(() => {
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$copyRoomCode.textContent = '✔️';
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showToast('Code kopiert!');
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setTimeout(()=>{$copyRoomCode.textContent = '📋';}, 1200);
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});
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}
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};
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}
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// Also allow clicking the room code itself to copy
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if ($roomId) {
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$roomId.onclick = function() {
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if (room.id) {
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navigator.clipboard.writeText(room.id).then(() => {
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$roomId.title = 'Kopiert!';
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showToast('Code kopiert!');
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setTimeout(()=>{$roomId.title = 'Klicken zum Kopieren';}, 1200);
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});
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}
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};
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$roomId.style.cursor = 'pointer';
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}
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const $toast = document.getElementById('toast');
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function showToast(msg) {
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if (!$toast) return;
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$toast.textContent = msg;
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$toast.style.opacity = '1';
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setTimeout(() => {
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$toast.style.opacity = '0';
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}, 1200);
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}
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$status.textContent = room.state.status;
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$guesser.textContent = shortName(room.state.currentGuesser);
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// Show my current name (from server if available) or fallback to stored value
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const me = room.players.find(p=>p.id===state.playerId);
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if ($nameDisplay) $nameDisplay.textContent = (me?.name || localStorage.getItem('playerName') || '-');
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// Old players chip list removed
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// Dashboard rows
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if ($dashboardList) {
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$dashboardList.innerHTML = room.players.map(p => {
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const connected = p.connected ? '<span class="text-emerald-600">online</span>' : '<span class="text-rose-600">offline</span>';
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const ready = p.ready ? '<span class="text-emerald-600">bereit</span>' : '<span class="text-slate-400">-</span>';
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const score = (room.state.timeline?.[p.id]?.length) ?? 0;
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const isMe = p.id === state.playerId;
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return `
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<tr class="align-top">
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<td class="py-2 pr-3">
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<div class="inline-flex items-center gap-1">
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<span>${escapeHtml(p.name)}</span>${p.spectator ? ' <span title="Zuschauer">👻</span>' : ''}
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${p.id===room.hostId ? '<span title="Host" class="text-amber-600">\u2B50</span>' : ''}
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${isMe ? '<span title="Du" class="text-indigo-600">(du)</span>' : ''}
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</div>
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</td>
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<td class="py-2 pr-3">${connected}</td>
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<td class="py-2 pr-3">${ready}</td>
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<td class="py-2 pr-3 font-semibold tabular-nums">${score}</td>
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</tr>`;
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}).join('');
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}
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const myTl = room.state.timeline?.[state.playerId] || [];
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$timeline.innerHTML = myTl.map(t => {
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const title = escapeHtml(t.title || t.trackId || 'Unbekannt');
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const artist = t.artist ? escapeHtml(t.artist) : '';
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const year = (t.year ?? '?');
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const badgeStyle = badgeColorForYear(year);
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return `
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<div class="flex items-center gap-2 border border-slate-200 dark:border-slate-800 rounded-lg px-3 py-2 bg-white text-slate-900 dark:bg-slate-800 dark:text-slate-100 shadow-sm" title="${title}${artist? ' — '+artist : ''} (${year})">
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<div class="font-bold tabular-nums text-white rounded-md px-2 py-0.5 min-w-[3ch] text-center" style="${badgeStyle}">${year}</div>
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<div class="leading-tight">
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<div class="font-semibold">${title}</div>
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<div class="text-sm text-slate-600 dark:text-slate-300">${artist}</div>
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</div>
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</div>
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`;
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}).join('');
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$tokens.textContent = room.state.tokens?.[state.playerId] ?? 0;
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// Ready control visibility
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if ($readyChk) {
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const serverReady = !!me?.ready;
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// If user recently toggled, keep local visual state until server matches
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if (state.pendingReady === null || state.pendingReady === undefined) {
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$readyChk.checked = serverReady;
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} else {
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$readyChk.checked = !!state.pendingReady;
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// Clear pending once it matches server
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if (serverReady === state.pendingReady) state.pendingReady = null;
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}
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$readyChk.parentElement.classList.toggle('hidden', room.state.status !== 'lobby');
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}
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// Host start button when all ready
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const isHost = state.playerId === room.hostId;
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const allReady = room.players.length>0 && room.players.every(p=>p.ready);
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if ($startGame) $startGame.classList.toggle('hidden', !(isHost && room.state.status==='lobby' && allReady));
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// Show guess buttons only when it's my turn and a track is active
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const isMyTurn = room.state.status==='playing' && room.state.phase==='guess' && room.state.currentGuesser===state.playerId && room.state.currentTrack;
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const canGuess = isMyTurn;
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// Build slot options: 0..n
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if ($placeArea && $slotSelect) {
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if (canGuess) {
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const tl = room.state.timeline?.[state.playerId] || [];
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$slotSelect.innerHTML = '';
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for (let i = 0; i <= tl.length; i++) {
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const left = i>0 ? (tl[i-1]?.year ?? '?') : null;
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const right = i<tl.length ? (tl[i]?.year ?? '?') : null;
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let label = '';
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if (tl.length === 0) label = 'Einsetzen';
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else if (i === 0) label = `Vor (${right})`;
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else if (i === tl.length) label = `Nach (${left})`;
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else label = `Zwischen (${left} / ${right})`;
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const opt = document.createElement('option');
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opt.value = String(i);
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opt.textContent = label;
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$slotSelect.appendChild(opt);
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}
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}
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$placeArea.classList.toggle('hidden', !canGuess);
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}
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// Show now playing if track exists
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$np.classList.toggle('hidden', !room.state.currentTrack);
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// Keep reveal banner visible during reveal; otherwise hide/reset it
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if ($revealBanner) {
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const inReveal = room.state.phase === 'reveal';
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if (!inReveal) { $revealBanner.className = 'hidden'; $revealBanner.textContent=''; }
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}
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// Media controls only for current guesser during guess phase
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if ($mediaControls) $mediaControls.classList.toggle('hidden', !isMyTurn);
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// Next button visible in reveal to host or current guesser
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const canNext = room.state.status==='playing' && room.state.phase==='reveal' && (isHost || room.state.currentGuesser===state.playerId);
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if ($nextArea) $nextArea.classList.toggle('hidden', !canNext);
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}
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function shortName(id) {
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if (!id) return '-';
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const p = state.room?.players.find(x=>x.id===id);
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return p ? p.name : id.slice(0,4);
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}
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function escapeHtml(s) { return String(s).replace(/[&<>"']/g, c => ({'&':'&','<':'<','>':'>','"':'"',"'":'''}[c])); }
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// Stable distinct color per year for the year badge
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function badgeColorForYear(y) {
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const val = (y === undefined || y === null) ? '?' : y;
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if (val === '?' || Number.isNaN(Number(val))) {
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// Neutral slate for unknown years
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return 'background-color: hsl(215 16% 34%);';
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}
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const n = Number(val);
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const hue = ((n * 23) % 360 + 360) % 360; // spread hues deterministically
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return `background-color: hsl(${hue} 70% 42%);`;
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}
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function handleMessage(ev) {
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const msg = JSON.parse(ev.data);
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if (msg.type === 'connected') {
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state.playerId = msg.playerId;
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// Try to auto-apply stored name
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const stored = localStorage.getItem('playerName');
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if (stored) {
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if ($nameLobby && $nameLobby.value !== stored) {
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$nameLobby.value = stored;
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}
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if ($nameDisplay) {
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$nameDisplay.textContent = stored;
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}
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sendMsg({ type: 'set_name', name: stored });
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}
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// Try to rejoin room if known
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if (state.room?.id) sendMsg({ type: 'join_room', code: state.room.id });
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}
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if (msg.type === 'room_update') {
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renderRoom(msg.room);
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}
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if (msg.type === 'play_track') {
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const t = msg.track;
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state.lastTrack = t;
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state.revealed = false;
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// Hide metadata until a guess is placed
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$npTitle.textContent = '???';
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$npArtist.textContent = '';
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$npYear.textContent = '';
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try { $audio.preload = 'auto'; } catch {}
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$audio.src = t.url;
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// Reset custom UI
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if ($progressFill) $progressFill.style.width = '0%';
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if ($recordDisc) $recordDisc.classList.remove('spin-record');
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// Sync start using server-provided timestamp
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const { startAt, serverNow } = msg;
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if (startAt && serverNow) {
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const now = Date.now();
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const offsetMs = startAt - serverNow; // server delay until start
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const localStart = now + offsetMs;
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const delay = Math.max(0, localStart - now);
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setTimeout(() => {
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$audio.currentTime = 0;
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$audio.play().catch(()=>{});
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if ($recordDisc) $recordDisc.classList.add('spin-record');
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}, delay);
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} else {
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$audio.play().catch(()=>{});
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if ($recordDisc) $recordDisc.classList.add('spin-record');
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}
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if (state.room) renderRoom(state.room);
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}
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if (msg.type === 'sync') {
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const { startAt, serverNow } = msg;
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if (!state.room?.state?.currentTrack || !startAt || !serverNow) return;
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if (state.room?.state?.paused) return; // don't auto-resume while paused
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if (state.isBuffering) return; // avoid corrections while buffering
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const now = Date.now();
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const elapsed = (now - startAt) / 1000; // seconds
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const drift = ($audio.currentTime || 0) - elapsed;
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// Soft sync via playbackRate adjustments; hard seek if way off
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const abs = Math.abs(drift);
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if (abs > 1.0) {
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// Hard correct when over 1s
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$audio.currentTime = Math.max(0, elapsed);
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if ($audio.paused) $audio.play().catch(()=>{});
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$audio.playbackRate = 1.0;
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} else if (abs > 0.12) {
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// Gently nudge speed up to +/-3%
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const maxNudge = 0.03;
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const sign = drift > 0 ? -1 : 1; // if ahead (positive drift), slow down
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const rate = 1 + sign * Math.min(maxNudge, abs * 0.5);
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$audio.playbackRate = Math.max(0.8, Math.min(1.2, rate));
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} else {
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// Close enough
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if (Math.abs($audio.playbackRate - 1) > 0.001) {
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$audio.playbackRate = 1.0;
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}
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}
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}
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if (msg.type === 'control') {
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const { action, startAt, serverNow } = msg;
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if (action === 'pause') {
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$audio.pause();
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if ($recordDisc) $recordDisc.classList.remove('spin-record');
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$audio.playbackRate = 1.0;
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} else if (action === 'play') {
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if (startAt && serverNow) {
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const now = Date.now();
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const elapsed = (now - startAt) / 1000;
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$audio.currentTime = Math.max(0, elapsed);
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}
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$audio.play().catch(()=>{});
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if ($recordDisc) $recordDisc.classList.add('spin-record');
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}
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}
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if (msg.type === 'reveal') {
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const { result, track } = msg;
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// Reveal metadata
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$npTitle.textContent = track.title || track.id || 'Track';
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$npArtist.textContent = track.artist ? ` – ${track.artist}` : '';
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$npYear.textContent = track.year ? ` (${track.year})` : '';
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state.revealed = true;
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// Show banner
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if ($revealBanner) {
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if (result.correct) {
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$revealBanner.textContent = 'Richtig!';
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$revealBanner.className = 'inline-block rounded-md bg-emerald-600 text-white px-3 py-1 text-sm font-medium';
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} else {
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$revealBanner.textContent = 'Falsch!';
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$revealBanner.className = 'inline-block rounded-md bg-rose-600 text-white px-3 py-1 text-sm font-medium';
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}
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}
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// Hide placement during reveal
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if ($placeArea) $placeArea.classList.add('hidden');
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}
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if (msg.type === 'game_ended') {
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alert(`Gewinner: ${shortName(msg.winner)}`);
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}
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}
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// Start connection
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connectWS();
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window.addEventListener('online', () => {
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if (!wsIsOpen()) {
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if (reconnectTimer) { clearTimeout(reconnectTimer); reconnectTimer = null; }
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connectWS();
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}
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});
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// UI events
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el('setName').onclick = () => {
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const name = $nameLobby.value.trim();
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if (!name) return;
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localStorage.setItem('playerName', name);
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if ($nameDisplay) $nameDisplay.textContent = name;
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sendMsg({ type: 'set_name', name });
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};
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el('createRoom').onclick = () => { sendMsg({ type: 'create_room' }); };
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el('joinRoom').onclick = () => {
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const code = el('roomCode').value.trim();
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if (code) sendMsg({ type: 'join_room', code });
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};
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el('leaveRoom').onclick = () => {
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sendMsg({ type: 'leave_room' });
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state.room = null; showLobby();
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};
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el('startGame').onclick = () => sendMsg({ type: 'start_game' });
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document.getElementById('readyChk').onchange = (e) => {
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const val = !!e.target.checked;
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state.pendingReady = val;
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sendMsg({ type: 'set_ready', ready: val });
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};
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el('earnToken').onclick = () => sendMsg({ type: 'earn_token' });
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if ($placeBtn) {
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$placeBtn.onclick = () => {
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const slot = parseInt($slotSelect.value, 10);
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sendMsg({ type: 'place_guess', slot });
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};
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}
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if ($playBtn) $playBtn.onclick = () => sendMsg({ type: 'player_control', action: 'play' });
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if ($pauseBtn) $pauseBtn.onclick = () => sendMsg({ type: 'player_control', action: 'pause' });
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if ($nextBtn) $nextBtn.onclick = () => sendMsg({ type: 'next_track' });
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// Progress + volume updates
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if ($audio) {
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// Try to preserve pitch during slight playbackRate changes if supported
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try {
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if ('preservesPitch' in $audio) $audio.preservesPitch = true;
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if ('mozPreservesPitch' in $audio) $audio.mozPreservesPitch = true;
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if ('webkitPreservesPitch' in $audio) $audio.webkitPreservesPitch = true;
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} catch {}
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$audio.addEventListener('timeupdate', () => {
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const dur = $audio.duration || 0;
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if (!dur || !$progressFill) return;
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const pct = Math.min(100, Math.max(0, ($audio.currentTime / dur) * 100));
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$progressFill.style.width = pct + '%';
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});
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const showBuffer = (v) => {
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state.isBuffering = v;
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if ($bufferBadge) $bufferBadge.classList.toggle('hidden', !v);
|
||
if ($recordDisc) $recordDisc.classList.toggle('spin-record', !v && !$audio.paused);
|
||
};
|
||
$audio.addEventListener('waiting', () => showBuffer(true));
|
||
$audio.addEventListener('stalled', () => showBuffer(true));
|
||
$audio.addEventListener('canplay', () => showBuffer(false));
|
||
$audio.addEventListener('playing', () => showBuffer(false));
|
||
$audio.addEventListener('ended', () => {
|
||
if ($recordDisc) $recordDisc.classList.remove('spin-record');
|
||
$audio.playbackRate = 1.0;
|
||
});
|
||
}
|
||
if ($volumeSlider && $audio) {
|
||
// Initialize from current volume
|
||
try { $volumeSlider.value = String($audio.volume ?? 1); } catch {}
|
||
$volumeSlider.addEventListener('input', () => {
|
||
$audio.volume = parseFloat($volumeSlider.value);
|
||
});
|
||
}
|
||
|
||
// Try to restore room view if server restarts won't preserve sessions; basic behavior only
|
||
(() => {
|
||
const saved = localStorage.getItem('playerName');
|
||
if (saved) {
|
||
if ($nameLobby && $nameLobby.value !== saved) $nameLobby.value = saved;
|
||
if ($nameDisplay) $nameDisplay.textContent = saved;
|
||
}
|
||
})();
|