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hitstar/public/js/render.js
Elmar Kresse 8c5ca0044f
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Refactor code structure for improved readability and maintainability
2025-09-04 21:53:54 +02:00

171 lines
6.3 KiB
JavaScript

import { state } from './state.js';
import { badgeColorForYear } from '../utils/colors.js';
import {
$answerForm,
$answerResult,
$dashboardList,
$guesser,
$lobby,
$mediaControls,
$nameDisplay,
$nextArea,
$np,
$placeArea,
$readyChk,
$revealBanner,
$room,
$roomId,
$slotSelect,
$startGame,
$status,
$timeline,
$tokens,
} from './dom.js';
export function renderRoom(room) {
state.room = room;
if (!room) {
$lobby.classList.remove('hidden');
$room.classList.add('hidden');
return;
}
try {
localStorage.setItem('lastRoomId', room.id);
} catch {}
$lobby.classList.add('hidden');
$room.classList.remove('hidden');
$roomId.textContent = room.id;
$status.textContent = room.state.status;
$guesser.textContent = shortName(room.state.currentGuesser);
const me = room.players.find((p) => p.id === state.playerId);
if ($nameDisplay)
$nameDisplay.textContent = me?.name || localStorage.getItem('playerName') || '-';
if ($dashboardList) {
$dashboardList.innerHTML = room.players
.map((p) => {
const connected = p.connected
? '<span class="text-emerald-600">online</span>'
: '<span class="text-rose-600">offline</span>';
const ready = p.ready
? '<span class="text-emerald-600">bereit</span>'
: '<span class="text-slate-400">-</span>';
const score = room.state.timeline?.[p.id]?.length ?? 0;
const isMe = p.id === state.playerId;
return `
<tr class="align-top">
<td class="py-2 pr-3">
<div class="inline-flex items-center gap-1">
<span>${escapeHtml(p.name)}</span>${p.spectator ? ' <span title="Zuschauer">👻</span>' : ''}
${p.id === room.hostId ? '<span title="Host" class="text-amber-600">\u2B50</span>' : ''}
${isMe ? '<span title="Du" class="text-indigo-600">(du)</span>' : ''}
</div>
</td>
<td class="py-2 pr-3">${connected}</td>
<td class="py-2 pr-3">${ready}</td>
<td class="py-2 pr-3 font-semibold tabular-nums">${score}</td>
</tr>`;
})
.join('');
}
const myTl = room.state.timeline?.[state.playerId] || [];
$timeline.innerHTML = myTl
.map((t) => {
const title = escapeHtml(t.title || t.trackId || 'Unbekannt');
const artist = t.artist ? escapeHtml(t.artist) : '';
const year = t.year ?? '?';
const badgeStyle = badgeColorForYear(year);
return `
<div class="flex items-center gap-2 border border-slate-200 dark:border-slate-800 rounded-lg px-3 py-2 bg-white text-slate-900 dark:bg-slate-800 dark:text-slate-100 shadow-sm" title="${title}${artist ? ' — ' + artist : ''} (${year})">
<div class="font-bold tabular-nums text-white rounded-md px-2 py-0.5 min-w-[3ch] text-center" style="${badgeStyle}">${year}</div>
<div class="leading-tight">
<div class="font-semibold">${title}</div>
<div class="text-sm text-slate-600 dark:text-slate-300">${artist}</div>
</div>
</div>
`;
})
.join('');
$tokens.textContent = room.state.tokens?.[state.playerId] ?? 0;
if ($readyChk) {
const serverReady = !!me?.ready;
if (state.pendingReady === null || state.pendingReady === undefined) {
$readyChk.checked = serverReady;
} else {
$readyChk.checked = !!state.pendingReady;
if (serverReady === state.pendingReady) state.pendingReady = null;
}
$readyChk.parentElement.classList.toggle('hidden', room.state.status !== 'lobby');
}
const isHost = state.playerId === room.hostId;
const activePlayers = room.players.filter((p) => !p.spectator && p.connected);
const allReady = activePlayers.length > 0 && activePlayers.every((p) => p.ready);
const canStart = room.state.status === 'lobby' && isHost && allReady;
if ($startGame) $startGame.classList.toggle('hidden', !canStart);
const isMyTurn =
room.state.status === 'playing' &&
room.state.phase === 'guess' &&
room.state.currentGuesser === state.playerId &&
room.state.currentTrack;
const canGuess = isMyTurn;
// Media controls (play/pause) only for current guesser while guessing and a track is active
if ($mediaControls) $mediaControls.classList.toggle('hidden', !isMyTurn);
// Build slot options for insertion positions when it's my turn
if ($placeArea && $slotSelect) {
if (canGuess) {
const tl = room.state.timeline?.[state.playerId] || [];
$slotSelect.innerHTML = '';
for (let i = 0; i <= tl.length; i++) {
const left = i > 0 ? (tl[i - 1]?.year ?? '?') : null;
const right = i < tl.length ? (tl[i]?.year ?? '?') : null;
let label = '';
if (tl.length === 0) label = 'Einsetzen';
else if (i === 0) label = `Vor (${right})`;
else if (i === tl.length) label = `Nach (${left})`;
else label = `Zwischen (${left} / ${right})`;
const opt = document.createElement('option');
opt.value = String(i);
opt.textContent = label;
$slotSelect.appendChild(opt);
}
} else {
// Clear options when not guessing
$slotSelect.innerHTML = '';
}
$placeArea.classList.toggle('hidden', !canGuess);
}
$np.classList.toggle('hidden', !room.state.currentTrack);
if ($revealBanner) {
const inReveal = room.state.phase === 'reveal';
if (!inReveal) {
$revealBanner.className = 'hidden';
$revealBanner.textContent = '';
}
}
const canNext =
room.state.status === 'playing' &&
room.state.phase === 'reveal' &&
(isHost || room.state.currentGuesser === state.playerId);
if ($nextArea) $nextArea.classList.toggle('hidden', !canNext);
// Answer form visible during guess phase while a track is active
const showAnswer =
room.state.status === 'playing' && room.state.phase === 'guess' && !!room.state.currentTrack;
if ($answerForm) $answerForm.classList.toggle('hidden', !showAnswer);
if ($answerResult && !showAnswer) {
$answerResult.textContent = '';
$answerResult.className = 'mt-1 text-sm';
}
}
export function shortName(id) {
if (!id) return '-';
const p = state.room?.players.find((x) => x.id === id);
return p ? p.name : id.slice(0, 4);
}
export function escapeHtml(s) {
return String(s).replace(
/[&<>"']/g,
(c) => ({ '&': '&amp;', '<': '&lt;', '>': '&gt;', '"': '&quot;', "'": '&#39;' })[c]
);
}